Ejemplo n.º 1
0
        private static UnitSettings readUnitSettings(ReadBuffer rb)
        {
            UnitSettings us;

            us.used          = rb.readByteArray(228);
            us.hp            = rb.readIntArray(228);
            us.shield        = rb.readShortArray(228);
            us.armor         = rb.readByteArray(228);
            us.build_time    = rb.readShortArray(228);
            us.mineral_cost  = rb.readShortArray(228);
            us.gas_cost      = rb.readShortArray(228);
            us.str_unit_name = rb.readShortArray(228);
            us.weapon_damage = rb.readShortArray(130);
            us.upgrade_bonus = rb.readShortArray(130);
            return(us);
        }
Ejemplo n.º 2
0
        public static Settings loadFromFile(String fileName)
        {
            Settings s = new Settings();

            try {
                byte[]     bytes = File.ReadAllBytes(fileName);
                ReadBuffer rb    = new ReadBuffer(bytes);
                s.settingsPath              = fileName;
                s.inpuPath                  = rb.readString();
                s.outputPath                = rb.readString();
                s.enableVisor               = rb.readBool();
                s.enableBarrier             = rb.readBool();
                s.EMPDamage                 = rb.readInt();
                s.addLeaderboard            = rb.readBool();
                s.addTouchRevive            = rb.readBool();
                s.addSancColors             = rb.readBool();
                s.useDefaultGunfireSound    = rb.readBool();
                s.useDefaultVisorSound      = rb.readBool();
                s.useDefaultBackgroundSound = rb.readBool();
                s.gunforeSoundPath          = new SoundFile("STORAGE", rb.readString(), null, 0, false, false, false);
                s.visorSound                = new SoundFile("STORAGE", rb.readString(), null, 0, false, false, false);
                s.backgroundSound           = new SoundFile("STORAGE", rb.readString(), null, 0, false, false, false);
                s.addTimelock               = rb.readBool();
                s.timeLockMessage           = rb.readString();
                s.timeLockRangeFrom         = rb.readString();
                s.timeLockRangeTo           = rb.readString();

                try {
                    s.adjustHPAndWeapons = rb.readBool();
                    s.muteUnits          = rb.readBool();
                    s.preferredSettings  = readUnitSettings(rb);
                    s.ignoreArmors       = rb.readByteArray(130);
                } catch (Exception) {
                    s.adjustHPAndWeapons = s.enableBarrier;
                    s.muteUnits          = false;
                }
                try {
                    s.mapName        = rb.readString();
                    s.mapDescription = rb.readString();
                    s.mapObjectives  = rb.readString();
                    s.useObjectives  = rb.readBool();
                } catch (Exception) {
                    s.mapName        = "";
                    s.mapDescription = "";
                    s.mapObjectives  = "";
                    s.useObjectives  = false;
                }
            } catch (Exception) {
                return(null);
            }
            return(s);
        }