Ejemplo n.º 1
0
        public static BaseNode NodeCreator(NodeType type, IFile file)
        {
            BaseNode node = null;

            switch (type)
            {
            case NodeType.Action:
                node = new ActionNode(file);
                break;

            case NodeType.Buff:
                node = new BuffNode(file);
                break;

            case NodeType.Caster:
                node = new CasterNode(file);
                break;

            case NodeType.Chain:
                node = new ChainNode(file);
                break;

            case NodeType.Move:
                node = new MoveNode(file);
                break;

            case NodeType.Damage:
                node = new DamageNode(file);
                break;

            case NodeType.Property:
                node = new PropertyNode(file);
                break;

            case NodeType.Shield:
                node = new ShieldNode(file);
                break;

            //misc Node
            case NodeType.Ap:
                node = new MiscNode(file, MiscType.Ap);
                break;

            case NodeType.Audio:
                node = new MiscNode(file, MiscType.Audio);
                break;

            case NodeType.Camera:
                node = new MiscNode(file, MiscType.Camera);
                break;

            case NodeType.CommonBuff:
                node = new MiscNode(file, MiscType.CommonBuff);
                break;

            case NodeType.Death:
                node = new MiscNode(file, MiscType.Death);
                break;

            case NodeType.Delay:
                node = new MiscNode(file, MiscType.Delay);
                break;

            case NodeType.Hide:
                node = new MiscNode(file, MiscType.Hide);
                break;

            case NodeType.Interrupt:
                node = new MiscNode(file, MiscType.Interrupt);
                break;

            case NodeType.KeepAlive:
                node = new MiscNode(file, MiscType.KeepAlive);
                break;

            case NodeType.MirageDie:
                node = new MiscNode(file, MiscType.MirageDie);
                break;

            case NodeType.Phase:
                node = new MiscNode(file, MiscType.Phase);
                break;

            case NodeType.ReAct:
                node = new MiscNode(file, MiscType.ReAct);
                break;

            case NodeType.Relief:
                node = new MiscNode(file, MiscType.Relief);
                break;

            case NodeType.RetargetAll:
                node = new MiscNode(file, MiscType.RetargetAll);
                break;

            case NodeType.RetargetMain:
                node = new MiscNode(file, MiscType.RetargetMain);
                break;

            case NodeType.SceneReset:
                node = new MiscNode(file, MiscType.SceneReset);
                break;

            case NodeType.State:
                node = new MiscNode(file, MiscType.State);
                break;

            case NodeType.Steady:
                node = new MiscNode(file, MiscType.Steady);
                break;

            case NodeType.Undying:
                node = new MiscNode(file, MiscType.Undying);
                break;

            case NodeType.Wait:
                node = new MiscNode(file, MiscType.Wait);
                break;

            case NodeType.Yield:
                node = new MiscNode(file, MiscType.Yield);
                break;

            case NodeType.Queue:
                node = new MiscNode(file, MiscType.Queue);
                break;

            case NodeType.Terminal:
                node = new MiscNode(file, MiscType.Terminal);
                break;

            case NodeType.Skill:
                node = new SkillNode(file);
                break;
            }
            return(node);
        }