Ejemplo n.º 1
0
        public Timer(DispatcherTimer t, MusicManager m, int time, MainWindow w, int num, bool f)
        {
            pm = new ProcManager();
            pm.init();
            pm.addGameName("TIM");
            pm.addGameName("chrome");

            disTimer     = t;                  //初始化
            mc           = m;
            learningTime = CountSecond = time; //时间
            InitializeComponent();
            main  = w;                         //初始化主界面对象
            NowNo = num;                       //将文件中数据数传入,防止覆盖
            first = f;
            Start();                           //调用开始计时函数
        }
Ejemplo n.º 2
0
        int timeSpan; //学习时长


        public Timer(DispatcherTimer t, MusicManager m, int time, MainWindow w, int num, bool f, BitmapImage photo, string choice)
        {
            pm = new ProcManager();
            pm.init();

            timeSpan     = int.Parse(choice);
            disTimer     = t;                  //初始化
            mc           = m;
            learningTime = CountSecond = time; //时间
            InitializeComponent();
            main  = w;                         //初始化主界面对象
            NowNo = num;                       //将文件中数据数传入,防止覆盖
            first = f;
            Start();                           //调用开始计时函数
            if (photo != null)
            {
                timer1.Source = photo;
            }
        }
Ejemplo n.º 3
0
        //测试用
        public static void Main0(string[] args)
        {
            ProcManager pm = new ProcManager();

            pm.init();
            pm.gameList.Add("TIM");
            int i = 0;

            while (i <= 20)
            {
                pm.onceMonitor();
                i++;
                if (!pm.checkGameTime())
                {
                    Console.WriteLine("Game above the required time!!!");
                    break;
                }
            }
            pm.countResult();
        }