Ejemplo n.º 1
0
        // ======================= PUBLIC METHODS - PLAYER ================================

        // -------------------------------------------------------------------------------
        // RequestPlayerLogin
        // @Client
        // -------------------------------------------------------------------------------
        protected override bool RequestPlayerLogin(NetworkConnection conn, string name, string username)
        {
            if (!base.RequestPlayerLogin(conn, name, username))
            {
                return(false);
            }

            ClientMessageRequestPlayerLogin message = new ClientMessageRequestPlayerLogin
            {
                playername = name,
                username   = userName
            };

            ClientScene.Ready(conn);

            conn.Send(message);

            return(true);
        }
Ejemplo n.º 2
0
        // ======================== MESSAGE HANDLERS - PLAYER ============================

        // -------------------------------------------------------------------------------
        // OnClientMessageRequestPlayerLogin
        // @Client -> @Server
        // -------------------------------------------------------------------------------
        void OnClientMessageRequestPlayerLogin(NetworkConnection conn, ClientMessageRequestPlayerLogin msg)
        {
            ServerMessageResponsePlayerLogin message = new ServerMessageResponsePlayerLogin
            {
                success          = true,
                text             = "",
                causesDisconnect = false
            };

            if (DatabaseManager.singleton.TryPlayerLogin(msg.playername, msg.username))
            {
                LoginPlayer(conn, msg.username, msg.playername);
                message.text = systemText.playerLoginSuccess;
            }
            else
            {
                message.text    = systemText.playerLoginFailure;
                message.success = false;
            }

            conn.Send(message);
        }