public override void Update(long tick) { if (PendingDisposal) { Dispose(); return; } BuffInterface.Update(tick); EvtInterface.Update(tick); }
public override void Update(long tick) { if (!_hasExploded && tick > _nextCheckInterval) { foreach (var obj in ObjectsInRange) { Unit victim = obj as Unit; if (victim == null || victim.IsDead) { continue; } if (!(victim is Player) && !(victim is Creature)) { continue; } if (victim.Realm != Owner.Realm && ObjectWithinRadiusFeet(victim, 30)) { BuffInterface.NotifyCombatEvent((byte)BuffCombatEvents.Manual, null, victim); _hasExploded = true; return; } } _nextCheckInterval = tick + 1000; } if (PendingDisposal) { Dispose(); return; } BuffInterface.Update(tick); EvtInterface.Update(tick); }