Ejemplo n.º 1
0
        public override void dropLoot()
        {
            Entity killer = this.getKiller();
            Player klr = killer is Npc ? null : (Player) killer;
            if (klr == null) {
                klr = this;
            }
            int amountToKeep = isSkulled() ? 0 : 3;
            if (prayers.isProtectItem()) {
                amountToKeep = isSkulled() ? 1 : 4;
            }

            /*
             * Meh wanted to make a much more effient system.
            //price of item, [item, object[]=(inventory/euqipment)]
            //Inventory Items
            SortedDictionary<int, object[]> valueSortedItems = new SortedDictionary<int, object[]>();
            Item item;
            int price = 0;
            for(int i = 0; i < Inventory.MAX_INVENTORY_SLOTS; i++) {
                item = inventory.getSlot(i);
                if(item.getItemId() != -1 && item.getItemAmount() > 0) { //is real item.
                    //price of item stacked
                    price = item.getItemAmount() * item.getDefinition().getPrice().getMaximumPrice();
                    valueSortedItems.Add(price, new object[] {item, 0});
                }
            }
            //Equipment Items
            for(int i = 0; i < 14; i++) {
                item = equipment.getSlot(i);
                if(item.getItemId() != -1 && item.getItemAmount() > 0) { //is real item.
                    //price of item stacked
                    price = item.getItemAmount() * item.getDefinition().getPrice().getMaximumPrice();
                    valueSortedItems.Add(price, new object[] {item, 1});
                }
            }*/

            int[] protectedItems = new int[amountToKeep];
            bool[] saved = new bool[amountToKeep];
            if (protectedItems.Length > 0) {
                protectedItems[0] = ProtectedItems.getProtectedItem1(this)[0];
            }
            if (protectedItems.Length > 1) {
                protectedItems[1] = ProtectedItems.getProtectedItem2(this)[0];
            }
            if (protectedItems.Length > 2) {
                protectedItems[2] = ProtectedItems.getProtectedItem3(this)[0];
            }
            if (protectedItems.Length > 3) {
                protectedItems[3] = ProtectedItems.getProtectedItem4(this)[0];
            }
            bool save = false;
            for(int i = 0; i < 28; i++) {
                save = false;
                Item item = inventory.getSlot(i);
                if (item.getItemId() > 0) {
                    for (int j = 0; j < protectedItems.Length; j++) {
                        if (amountToKeep > 0 && protectedItems[j] > 0) {
                            if (!saved[j] && !save) {
                                if (item.getItemId() == protectedItems[j] && item.getItemAmount() == 1) {
                                    saved[j] = true;
                                    save = true;
                                }
                                if (item.getItemId() == protectedItems[j] && item.getItemAmount() > 1) {
                                    item.setItemAmount(item.getItemAmount() - 1);
                                    saved[j] = true;
                                    save = true;
                                }
                            }
                        }
                    }
                    if (!save) {
                        int itemId = item.getItemId();
                        if (itemId >= 4708 && itemId <= 4759) {
                            itemId = BrokenBarrows.getBrokenId(itemId);
                        }
                        GroundItem gi = new GroundItem(itemId, item.getItemAmount(), this.getLocation(), item.getDefinition().isPlayerBound() ? this : klr);
                        Server.getGroundItems().newEntityDrop(gi);
                    }
                }
            }
            inventory.clearAll();
            saved = new bool[amountToKeep];
            foreach (ItemData.EQUIP equip in Enum.GetValues(typeof(ItemData.EQUIP))) {
                if (equip == ItemData.EQUIP.NOTHING) continue;
                save = false;
                Item item = this.getEquipment().getSlot(equip);
                if (item.getItemId() > 0) {
                    for (int j = 0; j < protectedItems.Length; j++) {
                        if (amountToKeep > 0 && protectedItems[j] > -1) {
                            if (!saved[j] && !save) {
                                if (item.getItemId() == protectedItems[j] && item.getItemAmount() == 1) {
                                    saved[j] = true;
                                    save = true;
                                }
                                if (item.getItemId() == protectedItems[j] && item.getItemAmount() > 1) {
                                    item.setItemAmount(item.getItemAmount() - 1);
                                    saved[j] = true;
                                    save = true;
                                }
                            }
                        }
                    }
                    if (!save) {
                        int itemId = item.getItemId();
                        if (itemId >= 4708 && itemId <= 4759) {
                            itemId = BrokenBarrows.getBrokenId(itemId);
                        }
                        GroundItem gi = new GroundItem(itemId, item.getItemAmount(), this.getLocation(), item.getDefinition().isPlayerBound() ? this : klr);
                        Server.getGroundItems().newEntityDrop(gi);
                    }
                }
            }
            equipment.clearAll();
            GroundItem bones = new GroundItem(526, 1, this.getLocation(), klr);
            Server.getGroundItems().newEntityDrop(bones);
            inventory.setProtectedItems(protectedItems);
        }
Ejemplo n.º 2
0
 private void handleDropItem(Player player, Packet packet)
 {
     int item = packet.readShortA();
     int slot = packet.readShortA();
     int interfaceId = packet.readLEShort();
     int childId = packet.readUShort();
     if (slot > 28 || slot < 0 || player.isDead() || player.getTemporaryAttribute("cantDoAnything") != null) {
         return;
     }
     SkillHandler.resetAllSkills(player);
     if (player.getInventory().getItemInSlot(slot) == item) {
         player.getPackets().closeInterfaces();
         if (ItemData.isPlayerBound(player.getInventory().getItemInSlot(slot))) {
             Item[] items = {new Item(player.getInventory().getItemInSlot(slot), 1)};
             //player.getPackets().sendItems(94, 0, 93, items);
             player.getPackets().modifyText("Are you sure you want to destroy this item?", 94, 3); // Title
             //player.getPackets().modifyText("Yes", 94, 4); // Yes
             //player.getPackets().modifyText("No", 94, 5); // No
             player.getPackets().modifyText("", 94, 10); // Line 1
             player.getPackets().modifyText("If you wish to get another Fire cape, you must", 94, 11); // Line 2
             player.getPackets().modifyText("complete the Fight cave minigame again.", 94, 12); // Line 3
             player.getPackets().modifyText("Fire Cape", 94, 13); // Item name
             player.getPackets().sendChatboxInterface(94);
             return;
         }
         int id = player.getInventory().getItemInSlot(slot);
         int amt = player.getInventory().getAmountInSlot(slot);
         GroundItem i = new GroundItem(id, amt, new Location(player.getLocation().getX(), player.getLocation().getY(), player.getLocation().getZ()), player);
         if (player.getInventory().deleteItem(id, slot, amt)) {
             if (!Server.getGroundItems().addToStack(id, amt, player.getLocation(), player)) {
                 Server.getGroundItems().newEntityDrop(i);
             }
         }
     }
 }
Ejemplo n.º 3
0
 public static void createGroundArrow(Entity killer, Entity target, int arrow)
 {
     if (misc.random(1) == 1) {
         return;
     }
     GroundItem i = new GroundItem(arrow, 1, target.getLocation(), ((Player)killer));
     if (Server.getGroundItems().addToStack(arrow, 1, target.getLocation(), ((Player)killer))) {
         return;
     } else {
         Server.getGroundItems().newEntityDrop(i);
     }
 }