Ejemplo n.º 1
0
        /// <summary>
        /// Get a region of tiles from a layer
        /// </summary>
        /// <param name="region"> Tile region </param>
        /// <param name="layer"> Layer in context </param>
        /// <returns> A region based from zero extracted from the layer </returns>
        public WorldRegion GetLayerRegion(Rectangle region, int layer)
        {
            WorldLayer layerIn = GetLayer(layer);
            WorldRegion regionOut = new WorldRegion(region.Width, region.Height);

            for (int x = region.X, ox = 0; x < region.Right; x++, ox++)
            {
                for (int y = region.Y, oy = 0; y < region.Bottom; y++, oy++)
                {
                    if (!PointInWorld(x, y))
                    {
                        regionOut[ox, oy] = null;
                        continue;
                    }

                    WorldTile i = layerIn[x, y];

                    regionOut[ox, oy] = i == null ? null : i.Clone();
                }
            }

            return regionOut;
        }
Ejemplo n.º 2
0
        /// <summary>
        /// Deletes all tiles in the selection rectangle
        /// </summary>
        public void DeleteSelection()
        {
            WorldRegion undoRegion = GetLayerRegion(selectionRectangle, SelectedLayer),
                        redoRegion = new WorldRegion(selectionRectangle.Width, selectionRectangle.Height);

            for (int x = selectionRectangle.X; x < selectionRectangle.Right; x++)
            {
                for (int y = selectionRectangle.Y; y < selectionRectangle.Bottom; y++)
                {
                    if (!PointInWorld(x, y))
                        continue;

                    SetTile(x, y, null, SelectedLayer);
                }
            }

            History.Add(new HistoryItem(new TileChangesRegion(undoRegion, selectionRectangle.Location, SelectedLayer),
                new TileChangesRegion(redoRegion, selectionRectangle.Location, SelectedLayer), applyDeletionChanges));

            SelectionRectangle = Rectangle.Empty;

            worldCanvas.Invalidate();
        }