private void ResetCamareAndContinueMove(Vector3 oriMonsterPos) { StartCoroutine("ResetCamera"); battlePlayerCtr.PlayerMoveToEnemyPosAfterFight(oriMonsterPos); }
private void ResetCamareAndContinueMove(Vector3 oriMonsterPos) { StartCoroutine("ResetCamera"); battlePlayerCtr.PlayerMoveToEnemyPosAfterFight(oriMonsterPos); }