Ejemplo n.º 1
0
 public void Execute(ref WooState state)
 {
     if (_ShaderMode)
     {
         state._DistanceFunction = state.GetShader(_DistanceFunction).Evaluate(state);
     }
     else
     {
         state._DistanceFunction = "set(distance, " + _DistanceFunction + ")";
     }
 }
Ejemplo n.º 2
0
 public void Execute(ref WooState state)
 {
     if (_ShaderMode)
     {
         state._DistanceFunction = state.GetShader(_DistanceFunction).Evaluate(state);
     }
     else
     {
         state._DistanceFunction = "set(distance, " + _DistanceFunction + ")";
     }
 }
Ejemplo n.º 3
0
 public void Execute(ref WooState state)
 {
     state._MaterialFunction = state.GetShader(_MaterialFunction).Evaluate(state);
 }
Ejemplo n.º 4
0
 public void Execute(ref WooState state)
 {
     state._MaterialFunction = state.GetShader(_MaterialFunction).Evaluate(state);
 }