Ejemplo n.º 1
0
        /// <summary>
        ///     Load a single soundcache
        /// </summary>
        /// <param name="filename"></param>
        public void LoadBundle(string filename)
        {
            if (Archives.ContainsKey(filename))
            {
                return;
            }

            var bundle = new SoundCache(filename);

            foreach (var item in bundle.Files)
            {
                if (!Items.ContainsKey(item.Name))
                {
                    Items.Add(item.Name, new List <IWitcherFile>());
                }

                Items[item.Name].Add(item);
            }

            Archives.Add(filename, bundle);
        }
Ejemplo n.º 2
0
        /// <summary>
        ///     Load a single mod soundcache
        /// </summary>
        /// <param name="filename"></param>
        private void LoadModBundle(string filename)
        {
            if (Archives.ContainsKey(filename))
            {
                return;
            }

            var bundle = new SoundCache(filename);

            foreach (var item in bundle.Files)
            {
                if (!Items.ContainsKey(GetModFolder(filename) + "\\" + item.Name))
                {
                    Items.Add(GetModFolder(filename) + "\\" + item.Name, new List <IWitcherFile>());
                }

                Items[GetModFolder(filename) + "\\" + item.Name].Add(item);
            }

            Archives.Add(filename, bundle);
        }