Ejemplo n.º 1
0
        /// <summary>
        /// Constructor.
        /// </summary>
        public OptionsMenuScreen()
            : base("Options")
        {
            // Create our menu entries.
            chooseColorMenuEntry = new MenuEntry("Change Character Color");
            ungulateMenuEntry = new MenuEntry(string.Empty);
            languageMenuEntry = new MenuEntry(string.Empty);
            frobnicateMenuEntry = new MenuEntry(string.Empty);
            elfMenuEntry = new MenuEntry(string.Empty);

            SetMenuEntryText();

            MenuEntry back = new MenuEntry("Back");

            // Hook up menu event handlers.
            chooseColorMenuEntry.Selected += ChooseCharacterMenuEntrySelected;
            ungulateMenuEntry.Selected += UngulateMenuEntrySelected;
            languageMenuEntry.Selected += LanguageMenuEntrySelected;
            frobnicateMenuEntry.Selected += FrobnicateMenuEntrySelected;
            elfMenuEntry.Selected += ElfMenuEntrySelected;
            back.Selected += OnCancel;

            // Add entries to the menu.
            MenuEntries.Add(chooseColorMenuEntry);
            MenuEntries.Add(ungulateMenuEntry);
            MenuEntries.Add(languageMenuEntry);
            MenuEntries.Add(frobnicateMenuEntry);
            MenuEntries.Add(elfMenuEntry);
            MenuEntries.Add(back);
        }
Ejemplo n.º 2
0
        //int viewportHeight, viewportWidth;
        /// <summary>
        /// Constructor.
        /// </summary>
        public PauseMenuScreen()
            : base("Paused")
        {
            // Create our menu entries.
            MenuEntry resumeGameMenuEntry = new MenuEntry("Resume Game");
            MenuEntry quitGameMenuEntry = new MenuEntry("Quit Game");

            //viewportHeight = vpHeight;
            //viewportWidth = vpWidth;

            // Hook up menu event handlers.
            resumeGameMenuEntry.Selected += OnCancel;
            quitGameMenuEntry.Selected += QuitGameMenuEntrySelected;

            // Add entries to the menu.
            MenuEntries.Add(resumeGameMenuEntry);
            MenuEntries.Add(quitGameMenuEntry);
        }
        /// <summary>
        /// Constructor.
        /// </summary>
        public CharacterColorScreen()
            : base("Choose Bean Colour")
        {
            // Creating menu entries for different colours.
            red = new MenuEntry("Red");
            blue = new MenuEntry("Blue");
            green = new MenuEntry("Green");
            yellow = new MenuEntry("Yellow");
            MenuEntry back = new MenuEntry("Back");

            // Hook up menu event handlers.
            red.Selected += redSelected;
            blue.Selected += blueSelected;
            green.Selected += greenSelected;
            yellow.Selected += yellowSelected;
            back.Selected += OnCancel;

            // Add entries to the menu.
            MenuEntries.Add(red);
            MenuEntries.Add(blue);
            MenuEntries.Add(green);
            MenuEntries.Add(yellow);
            MenuEntries.Add(back);
        }
Ejemplo n.º 4
0
        //int viewportHeight, viewportWidth;
        /// <summary>
        /// Constructor fills in the menu contents.
        /// </summary>
        public MainMenuScreen()
            : base("Main Menu")
        {
            //viewportHeight = vpHeight;
            //viewportWidth = vptWidth;

            // Create our menu entries.
            MenuEntry playGameMenuEntry = new MenuEntry("Play Game");
            MenuEntry multiplayerEntry = new MenuEntry("Multiplayer Mode");
            MenuEntry optionsMenuEntry = new MenuEntry("Options");
            MenuEntry exitMenuEntry = new MenuEntry("Exit");

            // Hook up menu event handlers.
            playGameMenuEntry.Selected += PlayGameMenuEntrySelected;
            multiplayerEntry.Selected += MultiplayerEntrSelected;
            optionsMenuEntry.Selected += OptionsMenuEntrySelected;
            exitMenuEntry.Selected += OnCancel;

            // Add entries to the menu.
            MenuEntries.Add(playGameMenuEntry);
            MenuEntries.Add(multiplayerEntry);
            MenuEntries.Add(optionsMenuEntry);
            MenuEntries.Add(exitMenuEntry);
        }