Ejemplo n.º 1
0
        /// <summary>
        ///   Constructs a new input state.
        /// </summary>
        public InputHelper(ScreenManager manager)
        {
            _currentKeyboardState = new KeyboardState();
            _currentGamePadState = new GamePadState();
            _currentMouseState = new MouseState();
            _currentVirtualState = new GamePadState();

            _lastKeyboardState = new KeyboardState();
            _lastGamePadState = new GamePadState();
            _lastMouseState = new MouseState();
            _lastVirtualState = new GamePadState();

            _manager = manager;

            _cursorIsVisible = false;
            _cursorMoved = false;
            #if WINDOWS_PHONE
            _cursorIsValid = false;
            #else
            _cursorIsValid = true;
            #endif
            _cursor = Vector2.Zero;

            _handleVirtualStick = false;
        }
 public DisplayData(ScreenManager screenManager)
     : base(screenManager.Game)
 {
     _screenManager = screenManager;
     _format = new NumberFormatInfo();
     _format.NumberGroupSeparator = ".";
     _position = new Vector2(30, 45);
 }
 public FrameRateCounter(ScreenManager screenManager)
     : base(screenManager.Game)
 {
     _screenManager = screenManager;
     _format = new NumberFormatInfo();
     _format.NumberDecimalSeparator = ".";
     #if XBOX
     _position = new Vector2(55, 35);
     #else
     _position = new Vector2(30, 25);
     #endif
 }
Ejemplo n.º 4
0
        public IntroScreen()
        {
            Window.Title = "Wizards Never Die";
            instance = this;

            _graphics = new GraphicsDeviceManager(this);

            _graphics.PreferMultiSampling = true;
            #if WINDOWS || XBOX
            _graphics.PreferredBackBufferWidth = 1280;
            _graphics.PreferredBackBufferHeight = 720;
            ConvertUnits.SetDisplayUnitToSimUnitRatio(24f);
            IsFixedTimeStep = true;
            #elif WINDOWS_PHONE
            _graphics.PreferredBackBufferWidth = 800;
            _graphics.PreferredBackBufferHeight = 480;
            ConvertUnits.SetDisplayUnitToSimUnitRatio(16f);
            IsFixedTimeStep = false;
            #endif
            #if WINDOWS
            _graphics.IsFullScreen = false;
            #elif XBOX || WINDOWS_PHONE
            _graphics.IsFullScreen = true;
            #endif
            Content.RootDirectory = "Content";

            //new-up components and add to Game.Components
            ScreenManager = new ScreenManager(this);
            Components.Add(ScreenManager);

            FrameRateCounter frameRateCounter = new FrameRateCounter(ScreenManager);
            frameRateCounter.DrawOrder = 101;
            Components.Add(frameRateCounter);

            //added coordinates
            DisplayData displayInfo = new DisplayData(ScreenManager);
            displayInfo.DrawOrder = 101;
            Components.Add(displayInfo);
        }