public override void ProcessFrame(Playable playable, FrameData info, object playerData) { emotionalState = playerData as EmotionalState; if (emotionalState == null) { return; } emotionalState.SetEmotionValue(emotionType, value); }
public override void ProcessFrame(Playable playable, FrameData info, object playerData) { emotionalState = playerData as EmotionalState; if (emotionalState == null) { return; } emotionalState.SetEmotionValue(emotionType, value); }