Ejemplo n.º 1
0
		public Avatar(Faction faction, AvatarClass avatarClass, String imagePath)
			: base()
		{
			Faction = faction;
			_avatarClass = avatarClass;
			ImagePath = imagePath;

			movementVector = new Point(0, 0);

			TurnState = new AvatarTurnState();

			ActualBodyPointsRemaining = avatarClass.BaseMaximumBodyPoints;
			ActualMindPointsRemaining = avatarClass.BaseMaximumMindPoints;

			_goldInPossession = 0;
			_equippedItems = new List<Item>();
			_backpackItems = new List<Item>();
		}
Ejemplo n.º 2
0
		private Boolean MayTakeAction(TurnStepAction action, AvatarTurnState turnState)
		{
			if (action.RequiresAction && turnState.HasTakenAction)
			{ return false; } // Cannot use this action if the player has already taken his action this turn.
			else if (action.RequiresMovement && turnState.MovementPointsLeft <= 0)
			{ return false; } // Cannot use this action if the player has no movement points left this turn.
			return true;
		}