public void DoManualDetonation(coSceneObject obj)
     {
     Torque_Class_Helper tch = new Torque_Class_Helper("Item", "");
     tch.Props.Add("dataBlock", "Detonade");
     coSceneObject nade = tch.Create();
     ((coSimSet)"MissionCleanUp").pushToBack(nade);
     nade.setTransform(obj.getTransform());
     nade["sourceObject"] = obj["SourceObject"];
     nade.schedule("50", "setDamageState", "Destroyed");
     obj.delete();
     }
Ejemplo n.º 2
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 public void AmmoOnPickup(string thisobj, string obj, coSceneObject shape, string amount, int nameSpaceDepth)
     {
     int nsd = nameSpaceDepth + 1;
     if (console.ParentExecute(thisobj, "onPickup", nsd, new string[] { thisobj, obj, shape, amount }).AsBool())
         AudioServerPlay3D("AmmoPickupSound", shape.getTransform());
     }
Ejemplo n.º 3
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 public void ObserverObserverSetMode(coCamera camera, string mode, coSceneObject arg1, string arg2, string arg3)
     {
     switch (mode)
         {
         case "Observer":
             camera.setFlyMode();
             break;
         case "Corpse":
             camera.setOrbitMode(arg1, arg1.getTransform(), (float)0.5, (float)4.5, (float)4.5, false, new Point3F(), false);
             camera["orbitObj"] = arg1;
             break;
         }
     camera["mode"] = mode;
     }
Ejemplo n.º 4
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 public void TeleporterTriggerTeleportPlayer(coSimDataBlock thisobj, coPlayer player, coSceneObject exit)
     {
     TransformF targetPosition;
     if (exit["reorientPlayer"].AsBool())
         {
         targetPosition = exit.getTransform();
         }
     else
         {
         targetPosition = exit.getTransform();
         TransformF playerrot = player.getTransform();
         targetPosition.MOrientation.x = playerrot.MOrientation.x;
         targetPosition.MOrientation.y = playerrot.MOrientation.y;
         targetPosition.MOrientation.z = playerrot.MOrientation.z;
         targetPosition.MAngle = playerrot.MAngle;
         }
     player.setTransform(targetPosition);
     Point3F playervelocity = player.getVelocity();
     playervelocity = playervelocity.vectorScale(exit["exitVelocityScale"].AsFloat());
     player.setVelocity(playervelocity);
     // Prevent the object from doing an immediate second teleport
     // In the case of a bidirectional teleporter
     player["isTeleporting"] = true.AsString();
     }