Ejemplo n.º 1
0
        public override void onCollision(ShapeBase obj, SceneObject col, Point3F vec, float len)
        {
            Player player = obj.getId();

            if (player.getState() == "Dead")
            {
                return;
            }
            // Try and pickup all items
            if (col.getClassName() == "Item")
            {
                player.pickup(col.ID, 1);
                return;
            }

            if (col.GetType() != typeof(WheeledVehicle))
            {
                return;
            }

            WheeledVehicle vcol = (WheeledVehicle)col;

            //AI are not allowed to drive they are lousey drivers....
            GameConnection client = player["client"];

            if (!client.isObject())
            {
                return;
            }
            //Mount Vehicle.
            if ((console.getTypeMask(col) & (UInt32)SceneObjectTypesAsUint.GameBaseObjectType) !=
                (UInt32)SceneObjectTypesAsUint.GameBaseObjectType)
            {
                return;
            }
            VehicleData db = vcol.getDataBlock();

            if (
                !(((db.getClassName() == "WheeledVehicleData") || player["mountVehicle"].AsBool() ||
                   player.getState() == "Move" || col["mountable"].AsBool())))
            {
                return;
            }
            // Only mount drivers for now.

            // For this specific example, only one person can fit
            // into a vehicle
            int mount = vcol.getMountNodeObject(0);

            if (mount > 0)
            {
                try
                {
                    Player p = mount;
                    return;
                }
                catch (Exception err)
                {
                    //Water particle emitters seem to take up the seat when the vehicle is in water.
                    vcol.unmountObject(mount.AsString());
                    vcol.mountObject(player, 0, new TransformF());
                    ((GameConnection)player["client"]).setFirstPerson(false);
                    console.commandToClient(client, "PushVehicleMap");
                }
            }
            else
            {
                vcol.mountObject(player, 0, new TransformF());
                ((GameConnection)player["client"]).setFirstPerson(false);
                console.commandToClient(client, "PushVehicleMap");
            }
            //if (mount > 0)
            //return;
            // For this specific FPS Example, always mount the player to node 0

            player["mVehicle"] = col;
        }
Ejemplo n.º 2
0
        public override void doDismount(Player obj)
        {
            Player player = obj.getId();

            Vehicle vehicle = player["mVehicle"];

            if (!vehicle.isObject())
            {
                return;
            }
            if (!player.isMounted())
            {
                return;
            }


            Point3F     vvel             = vehicle.getVelocity();
            VehicleData vdb              = vehicle.getDataBlock();
            int         maxDismountSpeed = vdb["maxDismountSpeed"].AsInt();

            if ((vvel.len() <= maxDismountSpeed)) //|| (forced))
            {
                TransformF pos    = player.getTransform();
                TransformF rot    = pos;
                TransformF oldpos = pos.copy();

                List <Point3F> vecs = new List <Point3F>
                {
                    new Point3F(-1, 0, 0),
                    new Point3F(0, 0, 1),
                    new Point3F(0, 0, -1),
                    new Point3F(1, 0, 0),
                    new Point3F(0, -1, 0),
                    new Point3F(0, 0, 0)
                };

                Point3F impulsevec = new Point3F(0, 0, 0);


                TransformF r = math.MatrixMulVector(player.getTransform(), vecs[0]);

                vecs[0]        = r.GetPosition();
                pos.mPositionX = 0;
                pos.mPositionY = 0;
                pos.mPositionZ = 0;

                const int numofAttempts = 5;
                int       success       = -1;

                for (int i = 0; i < numofAttempts; i++)
                {
                    Point3F vectorscale = vecs[i].vectorScale(3);

                    pos = oldpos + new TransformF(vectorscale);
                    if (!player.checkDismountPoint(oldpos.GetPosition(), pos.GetPosition()))
                    {
                        continue;
                    }
                    success    = i;
                    impulsevec = vecs[i].copy();
                    break;
                }
                //if ((forced) && (success == -1))
                if (success == -1)
                {
                    pos = oldpos.copy();
                }

                player["mountVehicle"] = false.AsString();
                player.schedule("4000", "mountVehicles", "true");
                player.unmount();
                player.setTransform(new TransformF(pos.mPositionX, pos.mPositionY, pos.mPositionZ, rot.mOrientationX,
                                                   rot.mOrientationY, rot.mOrientationZ, rot.MAngle));


                Point3F velo = impulsevec.vectorScale(player["mass"].AsFloat());
                velo.z = 1;

                player.applyImpulse(pos.GetPosition(), velo);


                Point3F vel = player.getVelocity();
                float   vec = Point3F.vectorDot(vel, vel.normalizeSafe());
                if (vec > 50)
                {
                    float scale = 50 / vec;
                    player.setVelocity(vel.vectorScale(scale));
                }
            }
            else
            {
                message.MessageClient(player["client"], "msgUnmount", @"\c2Cannot exit %1 while moving.",
                                      console.GetVarString(vdb + ".nameTag"));
            }
        }