Ejemplo n.º 1
0
        /// <summary>
        /// Allows the game to run logic such as updating the world,
        /// checking for collisions, gathering input, and playing audio.
        /// </summary>
        /// <param name="gameTime">Provides a snapshot of timing values.</param>
        protected override void Update(GameTime gameTime)
        {
            // Allows the game to exit
            if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed)
            {
                this.Exit();
            }

            Transitions.Places();

            Transitions.Transition();

            Collisions.PlayerCheck();

            Collisions.EnemyCheck();

            Collisions.Combat();

            if (Keyboard.GetState().IsKeyDown(Keys.Up))
            {
                player1.Player_x -= (Math.Sin(player1.Player_rotation) * 1);
                player1.Player_y -= (Math.Cos(player1.Player_rotation) * 1);
            }
            if (Keyboard.GetState().IsKeyDown(Keys.Down))
            {
                player1.Player_x += (Math.Sin(player1.Player_rotation) * 1);
                player1.Player_y += (Math.Cos(player1.Player_rotation) * 1);
            }
            if (Keyboard.GetState().IsKeyDown(Keys.Right))
            {
                player1.Player_rotation -= 0.05f;
            }
            if (Keyboard.GetState().IsKeyDown(Keys.Left))
            {
                player1.Player_rotation += 0.05f;
            }

            // TODO: Add your update logic here

            player1.Update();

            TheEnemy.Update();

            Spear.Update();

            base.Update(gameTime);

            this.Draw(gameTime);
        }
Ejemplo n.º 2
0
        /// <summary>
        /// LoadContent will be called once per game and is the place to load
        /// all of your content.
        /// </summary>
        protected override void LoadContent()
        {
            // Create a new SpriteBatch, which can be used to draw textures.
            spriteBatch = new SpriteBatch(GraphicsDevice);

            Transitions.CastleBGM = Content.Load <Song>("bgmusic01 (chill)");
            Transitions.PlainsBGM = Content.Load <Song>("bgmusic22 (As long as a word remains unspoken)");
            Transitions.ForestBGM = Content.Load <Song>("bgmusic17 (elegy)");
            Transitions.CaveBGM   = Content.Load <Song>("bgmusic14 Arpology 2 (Ambient Synth version)");

            castlePlace = Content.Load <Texture2D>("Castle1_25x25_800x600");
            plainsPlace = Content.Load <Texture2D>("Plains1_25x25_800x600");
            plainsGrass = Content.Load <Texture2D>("GrassTop");
            forestPlace = Content.Load <Texture2D>("Forest1_25x25_800x600");
            cavePlace   = Content.Load <Texture2D>("Cave1_25x25_800x600");

            metalGauge      = Content.Load <Texture2D>("MetalGauge");
            lifeGreen       = Content.Load <Texture2D>("LifeGreen");
            lifeYellowGreen = Content.Load <Texture2D>("LifeYellowGreen");
            lifeYellow      = Content.Load <Texture2D>("LifeYellow");
            lifeOrange      = Content.Load <Texture2D>("LifeOrange");
            lifeRed         = Content.Load <Texture2D>("LifeRed");

            Spear.Spear1_Texture = Content.Load <Texture2D>("Spear1");
            Spear.Spear2_Texture = Content.Load <Texture2D>("Spear2");
            Spear.Spear3_Texture = Content.Load <Texture2D>("Spear3");
            Spear.Spear4_Texture = Content.Load <Texture2D>("Spear4");
            Spear.Spear5_Texture = Content.Load <Texture2D>("Spear5");
            Spear.Spear6_Texture = Content.Load <Texture2D>("Spear6");
            Spear.Spear7_Texture = Content.Load <Texture2D>("Spear7");

            TheEnemy.EnemyBrown       = Content.Load <Texture2D>("enemyBrown_triangle");
            TheEnemy.EnemyGreenBrown  = Content.Load <Texture2D>("enemyGreenBrown_triangle");
            TheEnemy.EnemyNormal      = Content.Load <Texture2D>("enemyNormal_triangle");
            TheEnemy.EnemyGuard       = Content.Load <Texture2D>("enemyGuard_triangle");
            TheEnemy.EnemyKnight      = Content.Load <Texture2D>("enemyKnight_triangle");
            TheEnemy.EnemyEliteKnight = Content.Load <Texture2D>("enemyEliteKnight_triangle");

            player1.Player_texture = Content.Load <Texture2D>("player1_triangle");

            allyKing = Content.Load <Texture2D>("allyKing_triangle");

            TheEnemy.Initialize();

            // TODO: use this.Content to load your game content here
        }