Ejemplo n.º 1
0
        /*************************************
         * Check menu input
         *************************************/
        private void checkMenuInput(MenuGUI gui_menu)
        {
            KeyboardState newState = Keyboard.GetState();

            // Is Enter key pressed
            if (newState.IsKeyDown(Keys.Enter))
            {
                // If not down last update, key has just been pressed.
                if (!oldState.IsKeyDown(Keys.Enter))
                {
                    if (gui_menu.getActiveItem() == 1)
                    {
                        if (gamePaused == true)
                        {
                            playingInstance.Play();
                            gamePaused = false;
                        }
                        else
                        {
                            startNewGame();
                        }
                    }
                    else if (gui_menu.getActiveItem() == 2)
                    {
                        if (currentGameState == GameState.GameEnded || gamePaused == true)
                        {
                            titleInstance.Play();
                            gamePaused = false;
                            currentGameState = GameState.MainMenu;
                        }
                        else if (currentGameState == GameState.GameStarted && game.gameOver == true)
                        {
                            titleInstance.Play();
                            game.gameOver = false;
                            currentGameState = GameState.MainMenu;
                        }
                        else
                        {
                            this.Exit();
                        }
                    }
                }
            }

            // Is Down key pressed
            if (newState.IsKeyDown(Keys.Down))
            {
                // If not down last update, key has just been pressed.
                if (!oldState.IsKeyDown(Keys.Down))
                {
                    gui_menu.activeItemDown();
                }
            }

            // Is Up key pressed
            if (newState.IsKeyDown(Keys.Up))
            {
                // If not down last update, key has just been pressed.
                if (!oldState.IsKeyDown(Keys.Up))
                {
                    gui_menu.activeItemUp();
                }
            }

            // Set oldState
            oldState = newState;
        }
Ejemplo n.º 2
0
        /// <summary>
        /// LoadContent will be called once per game and is the place to load
        /// all of your content.
        /// </summary>
        protected override void LoadContent()
        {
            // Create a new SpriteBatch, which can be used to draw textures.
            spriteBatch = new SpriteBatch(GraphicsDevice);

            // TODO: use this.Content to load your game content here
            splashTexture = this.Content.Load<Texture2D>("splash");
            font = Content.Load<SpriteFont>("fontTexture");

            titleMusic = Content.Load<SoundEffect>("titleMusic");
            titleInstance = titleMusic.CreateInstance();
            titleInstance.IsLooped = true;

            doorEffect = Content.Load<SoundEffect>("door");
            doorInstance = doorEffect.CreateInstance();
            doorInstance.Pitch = 1f;
            doorInstance.Volume = .5f;

            dummyTexture = new Texture2D(graphics.GraphicsDevice, 1, 1);
            dummyTexture.SetData(new Color[] { Color.White });

            // New Camera
            camera = new View.Camera(graphics.GraphicsDevice.Viewport);

            //Load MenuGUI for mainMenu
            gui_mainMenu = new MenuGUI(spriteBatch, Content, camera.getScreenWidth() / 5, camera.getScreenHeight() - camera.getScreenHeight() / 4);
            gui_mainMenu.addItem("New Game");
            gui_mainMenu.addItem("Exit");

            //Load menuGUI for pauseMenu
            gui_pauseMenu = new MenuGUI(spriteBatch, Content, camera.getScreenWidth() / 2, camera.getScreenHeight() / 3 + 40);
            gui_pauseMenu.addItem("Continue");
            gui_pauseMenu.addItem("Exit to main Menu");

            //Load menuGUI for gameDoneMenu
            gui_gameDoneMenu = new MenuGUI(spriteBatch, Content, camera.getScreenWidth() / 2, camera.getScreenHeight() / 3 + 40);
            gui_gameDoneMenu.addItem("New Game");
            gui_gameDoneMenu.addItem("Exit to main Menu");
        }