/// <summary> /// World representation. (players, walls, background, items, bullets, etc.) /// User interface is found in HUDScreen. /// </summary> public GameScreen() { World = WorldGenerator.GenerateWorld(Config.Players); }
/// <summary> /// World representation. (players, walls, background, items, bullets, etc.) /// User interface is found in HUDScreen. /// </summary> public GameScreen() { World = WorldGenerator.GenerateWorld(Config.Players); }