Ejemplo n.º 1
0
        public void LoadContent(ContentManager myContentManager, SpriteFont font)
        {
            image = myContentManager.Load<Texture2D>("figur");
            talkingimage = myContentManager.Load<Texture2D>("figurtalking");
            imageascii = new Sprite();
            imageascii.LoadContent(myContentManager, "at");
            animimage = new AnimatedSprite("hero", "figur", image, 4, 9);
            talkimage = new AnimatedSprite("herotalking", "figurtalking", talkingimage, 4, 5);

            playerRect.Width = (animimage.Texture.Width / animimage.Columns) / 2;
            playerRect.Height = (animimage.Texture.Height / animimage.Rows) / 5;

            verbmenu.LoadContent(myContentManager, font);
        }
Ejemplo n.º 2
0
        /// <summary>
        /// Add an animation
        /// </summary>
        /// <param name="myContentManager">XNA Contentmanager</param>
        /// <param name="imagename">Name of the image file in the XNA Contentpipelin</param>
        /// <param name="colum">Number of frames in one column of the image</param>
        /// <param name="row">Number of frames in one row of the image</param>
        /// <param name="name">Name of the new animation</param>
        /// <param name="speed">How fast the animation is going to be played</param>
        public void AddAniSprite(ContentManager myContentManager, String imagename, int colum, int row, string name, int speed)
        {
            Texture2D texture = myContentManager.Load<Texture2D>(imagename);

            AnimatedSprite NewAniSprite = new AnimatedSprite(name, imagename, texture, row, colum, speed);
            aniimages.Add(NewAniSprite);
        }