/// <summary>
        /// Create a new SCORING object.
        /// </summary>
        /// <param name="pLAYERID">Initial value of the PLAYERID property.</param>
        /// <param name="yEAR">Initial value of the YEAR property.</param>
        /// <param name="sTINT">Initial value of the STINT property.</param>
        /// <param name="tEAMID">Initial value of the TEAMID property.</param>
        /// <param name="pOSITION">Initial value of the POSITION property.</param>
        /// <param name="gAMESPLAYED">Initial value of the GAMESPLAYED property.</param>
        /// <param name="gOALS">Initial value of the GOALS property.</param>
        /// <param name="aSSISTS">Initial value of the ASSISTS property.</param>
        /// <param name="pENALTYMINUTES">Initial value of the PENALTYMINUTES property.</param>
        public static SCORING CreateSCORING(global::System.String pLAYERID, global::System.Int32 yEAR, global::System.Int32 sTINT, global::System.String tEAMID, global::System.String pOSITION, global::System.Int32 gAMESPLAYED, global::System.Int32 gOALS, global::System.Int32 aSSISTS, global::System.Int32 pENALTYMINUTES)
        {
            SCORING sCORING = new SCORING();

            sCORING.PLAYERID       = pLAYERID;
            sCORING.YEAR           = yEAR;
            sCORING.STINT          = sTINT;
            sCORING.TEAMID         = tEAMID;
            sCORING.POSITION       = pOSITION;
            sCORING.GAMESPLAYED    = gAMESPLAYED;
            sCORING.GOALS          = gOALS;
            sCORING.ASSISTS        = aSSISTS;
            sCORING.PENALTYMINUTES = pENALTYMINUTES;
            return(sCORING);
        }
 /// <summary>
 /// Create a new SCORING object.
 /// </summary>
 /// <param name="pLAYERID">Initial value of the PLAYERID property.</param>
 /// <param name="yEAR">Initial value of the YEAR property.</param>
 /// <param name="sTINT">Initial value of the STINT property.</param>
 /// <param name="tEAMID">Initial value of the TEAMID property.</param>
 /// <param name="pOSITION">Initial value of the POSITION property.</param>
 /// <param name="gAMESPLAYED">Initial value of the GAMESPLAYED property.</param>
 /// <param name="gOALS">Initial value of the GOALS property.</param>
 /// <param name="aSSISTS">Initial value of the ASSISTS property.</param>
 /// <param name="pENALTYMINUTES">Initial value of the PENALTYMINUTES property.</param>
 public static SCORING CreateSCORING(global::System.String pLAYERID, global::System.Int32 yEAR, global::System.Int32 sTINT, global::System.String tEAMID, global::System.String pOSITION, global::System.Int32 gAMESPLAYED, global::System.Int32 gOALS, global::System.Int32 aSSISTS, global::System.Int32 pENALTYMINUTES)
 {
     SCORING sCORING = new SCORING();
     sCORING.PLAYERID = pLAYERID;
     sCORING.YEAR = yEAR;
     sCORING.STINT = sTINT;
     sCORING.TEAMID = tEAMID;
     sCORING.POSITION = pOSITION;
     sCORING.GAMESPLAYED = gAMESPLAYED;
     sCORING.GOALS = gOALS;
     sCORING.ASSISTS = aSSISTS;
     sCORING.PENALTYMINUTES = pENALTYMINUTES;
     return sCORING;
 }
 /// <summary>
 /// Deprecated Method for adding a new object to the SCORING EntitySet. Consider using the .Add method of the associated ObjectSet&lt;T&gt; property instead.
 /// </summary>
 public void AddToSCORING(SCORING sCORING)
 {
     base.AddObject("SCORING", sCORING);
 }
 /// <summary>
 /// Deprecated Method for adding a new object to the SCORING EntitySet. Consider using the .Add method of the associated ObjectSet&lt;T&gt; property instead.
 /// </summary>
 public void AddToSCORING(SCORING sCORING)
 {
     base.AddObject("SCORING", sCORING);
 }