Ejemplo n.º 1
0
        private void GameForm_KeyDown(object sender, KeyEventArgs e)
        {
            int i = Pman.GetY() / 20;
            int j = Pman.GetX() / 20;

            if (Dead)
            {
                return;
            }
            if ((e.KeyCode == Keys.Up) || (e.KeyCode == Keys.W))
            {
                if (maze.GetMaze()[i - 1, j] != 1)
                {
                    Pman.SetDirection((int)Directions.Up);
                }
                PacmanTimer.Start();
                GhostTimer.Start();
            }

            if ((e.KeyCode == Keys.Down) || (e.KeyCode == Keys.S))
            {
                if (maze.GetMaze()[i + 1, j] != 1)
                {
                    Pman.SetDirection((int)Directions.Down);
                }
                PacmanTimer.Start();
                GhostTimer.Start();
            }

            if ((e.KeyCode == Keys.Left) || (e.KeyCode == Keys.A))
            {
                if (maze.GetMaze()[i, j - 1] != 1)
                {
                    Pman.SetDirection((int)Directions.Left);
                }
                PacmanTimer.Start();
                GhostTimer.Start();
            }

            if ((e.KeyCode == Keys.Right) || (e.KeyCode == Keys.D))
            {
                if (maze.GetMaze()[i, j + 1] != 1)
                {
                    Pman.SetDirection((int)Directions.Right);
                }
                PacmanTimer.Start();
                GhostTimer.Start();
            }

            if (e.KeyCode != Keys.Space || Pman.GetAmmo() <= 0 || ShootOnce)
            {
                return;
            }
            bullet.SetImage(Properties.Resources.Bullet);
            Pman.ReduceAmmo();
            bullet.SetX(Pman.GetX() + 5);
            bullet.SetY(Pman.GetY() + 5);
            ShootOnce = true;
            bullet.SetDirection(Pman.GetDirection());
            bullet.RotateBullet();
            BulletTimer.Start();
        }