Ejemplo n.º 1
0
 public GameGrid(int x, int y, Form1 app, FlagsCounting box)
 {
     this.difficulty           = new Dictionary <int, string>(3);
     this.collection           = app.collection;
     this.timecounter.Interval = 100;
     this.timecounter.Tick    += new EventHandler(TimeUpdate);
     this.box    = box;
     this.app    = app;
     this.mode   = this.app.mode;
     this.nrows  = x;
     this.ncols  = y;
     this.button = new RestartButton(this, this.nrows);
     this.tabs   = new Square[nrows, ncols];
     for (int i = 0; i < nrows; i++)
     {
         for (int j = 0; j < ncols; j++)
         {
             this.index.Add(Tuple.Create <int, int>(i, j));
             this.tabs[i, j] = new Square(i, j, this, box);
         }
     }
     this.difficulty.Add(0, "easy");
     this.difficulty.Add(1, "normal");
     this.difficulty.Add(2, "expert");
 }
Ejemplo n.º 2
0
        private void Form1_Load(object sender, EventArgs e)
        {
            FlagsCounting box = new FlagsCounting();

            game = new GameGrid(this.rows, this.cols, this, box)
            {
                nflags = mines
            };
            this.Controls.Add(game.button);
            this.Controls.Add(box);
            game.Start();
        }
Ejemplo n.º 3
0
 public Square(int i, int j, GameGrid game, FlagsCounting box)
 {
     this.Font = new Font("Segoe UI", 12, FontStyle.Bold);
     this.FlatAppearance.BorderColor = Color.Black;
     this.FlatStyle    = FlatStyle.Flat;
     this.box          = box;
     this.Location     = new Point(i * 30, (j + 1) * 30);
     this.Size         = new Size(30, 30);
     this.BackColor    = Color.FromArgb(180, 180, 180);
     this.game         = game;
     this.row_pos      = i;
     this.col_pos      = j;
     this.mined        = false;
     this.flagged      = false;
     this.revealed     = false;
     this.mines_nearby = 0;
     this.MouseDown   += new MouseEventHandler(SquareClick);
 }