Ejemplo n.º 1
0
        public Character(string Name, int[] stats, int[] mod, Race race, Classes classes, Backgrounds backgrounds)
        {
            charName    = Name;
            charStats   = stats;
            charStatMod = mod;
            level       = 1;
            charRace    = race;
            charClass   = classes;
            charBack    = backgrounds;
            foreach (Ability ab in charClass.classAbilities.Ability)
            {
                if (level == ab.lvl)
                {
                    charAbilities.Add(ab);
                }
            }
            foreach (string item in charClass.otherEquipment)
            {
                Equipment.Add(item);
            }
            foreach (string item in charBack.backEquip)
            {
                Equipment.Add(item);
            }
            charGold = backgrounds.backGold;
            string            messageBoxText = "Character Saved.";
            string            caption        = "Save Successful";
            MessageBoxButtons buttons        = MessageBoxButtons.OK;
            MessageBoxIcon    icon           = MessageBoxIcon.Information;

            MessageBox.Show(messageBoxText, caption, buttons, icon);
        }
Ejemplo n.º 2
0
        public Backgrounds selectBack(string selected)
        {
            Backgrounds selectedBack = new Backgrounds();

            foreach (Backgrounds b in avaliableBackgrounds)
            {
                if (selected == b.backName)
                {
                    selectedBack = b;
                    break;
                }
            }
            return(selectedBack);
        }
Ejemplo n.º 3
0
        private void cboBackground_SelectedIndexChanged(object sender, EventArgs e)
        {
            string Selected = cboBackground.SelectedItem.ToString();

            backgrounds = aBacks.selectBack(Selected);
            string descriptionTxt = string.Format("Name: {0}\nDescription: {1}", backgrounds.backName, backgrounds.description);

            descriptionTxt = descriptionTxt + "\n------------------------------";
            descriptionTxt = descriptionTxt + "\nSkill Proficiencies: ";
            foreach (string skill in backgrounds.skillProfs)
            {
                descriptionTxt = descriptionTxt + "\n" + skill;
            }

            descriptionTxt = descriptionTxt + "\n------------------------------";
            descriptionTxt = descriptionTxt + "\nTool Proficiencies: ";
            if (backgrounds.toolProfs.Count() == 0)
            {
                descriptionTxt = descriptionTxt + "\nNone";
            }
            else
            {
                foreach (string tool in backgrounds.toolProfs)
                {
                    descriptionTxt = descriptionTxt + "\n" + tool;
                }
            }
            descriptionTxt = descriptionTxt + "\n------------------------------";
            descriptionTxt = descriptionTxt + "\nNumber of New Lanauges: " + Convert.ToString(backgrounds.languageChoices);
            descriptionTxt = descriptionTxt + "\n------------------------------";
            descriptionTxt = descriptionTxt + "\nBackground Equipment: ";
            if (backgrounds.backEquip.Count() == 0)
            {
                descriptionTxt = descriptionTxt + "\nNone";
            }
            else
            {
                foreach (string equip in backgrounds.backEquip)
                {
                    descriptionTxt = descriptionTxt + "\n" + equip;
                }
            }
            descriptionTxt       = descriptionTxt + "\n------------------------------";
            descriptionTxt       = descriptionTxt + "\nGold from Background: " + Convert.ToString(backgrounds.backGold) + "GP";
            descriptionTxt       = descriptionTxt + "\n------------------------------";
            descriptionTxt       = descriptionTxt + "\nFeature: ";
            descriptionTxt       = descriptionTxt + backgrounds.feature;
            rtxtDescription.Text = descriptionTxt;
        }