Ease() public method

public Ease ( [ normalizedTime ) : double
normalizedTime [
return double
        public void Draw(EasingFunctionBase easingFunction)
        {
            canvas1.Children.Clear();


            var pathSegments = new PathSegmentCollection();

            for (double i = 0; i < 1; i += SamplingInterval)
            {
                double x = i * canvas1.Width;
                double y = easingFunction.Ease(i) * canvas1.Height;

                var segment = new LineSegment();
                segment.Point = new Point(x, y);

                pathSegments.Add(segment);

            }
            var p = new Path();
            p.Stroke = new SolidColorBrush(Colors.Black);
            p.StrokeThickness = 3;
            var figures = new PathFigureCollection();
            figures.Add(new PathFigure() { Segments = pathSegments });
            p.Data = new PathGeometry() { Figures = figures };
            canvas1.Children.Add(p);
        }
Ejemplo n.º 2
0
        // Plots a graph of the passed easing function using the given sampling interval on the "Graph" Canvas control 
        private void PlotEasingFunctionGraph(EasingFunctionBase easingFunction, double samplingInterval)
        {
            UISettings UserSettings = new UISettings();
            Graph.Children.Clear();

            Path path = new Path();
            PathGeometry pathGeometry = new PathGeometry();
            PathFigure pathFigure = new PathFigure() { StartPoint = new Point(0, 0) };
            PathSegmentCollection pathSegmentCollection = new PathSegmentCollection();

            // Note that an easing function is just like a regular function that operates on doubles.
            // Here we plot the range of the easing function's output on the y-axis of a graph.
            for (double i = 0; i < 1; i += samplingInterval)
            {
                double x = i * GraphContainer.Width;
                double y = easingFunction.Ease(i) * GraphContainer.Height;

                LineSegment segment = new LineSegment();
                segment.Point = new Point(x, y);
                pathSegmentCollection.Add(segment);
            }

            pathFigure.Segments = pathSegmentCollection;
            pathGeometry.Figures.Add(pathFigure);
            path.Data = pathGeometry;
            path.Stroke = new SolidColorBrush(UserSettings.UIElementColor(UIElementType.ButtonText));
            path.StrokeThickness = 1;

            // Add the path to the Canvas
            Graph.Children.Add(path);
        }