Ejemplo n.º 1
0
        /// <summary>
        /// Overloaded to prevent any control except MenuItem from being added.
        /// </summary>
        /// <param name="control">MenuItem to add.</param>
        public void Add(MenuItem control)
        {
            // Add event handlers
            control.PopUpOpen += new PopUpOpenHandler(OnPopUpOpened);
            control.PopUpClose += new PopUpClosedHandler(OnPopUpClosed);
            control.CloseAll += new CloseAllHandler(OnCloseAll);
            control.Resize += new ResizeHandler(OnMenuItemResize);

            // Add control
            this.menuItems.Add(control);
            base.Add(control);

            // Refresh menu item positions
            RefreshMenuItems();
        }
Ejemplo n.º 2
0
 /// <summary>
 /// Popup menu is opened.
 /// </summary>
 /// <param name="sender">Menu item closing it's popup.</param>
 protected void OnPopUpOpened(object sender)
 {
     this.isPopUpShown = true;
     this.selectedMenuItem = (MenuItem)sender;
 }
Ejemplo n.º 3
0
        /// <summary>
        /// Overloaded to prevent any control except MenuItem from being added.
        /// </summary>
        /// <param name="control">MenuItem to add.</param>
        public void Add(MenuItem control)
        {
            // Add event handler
            control.CloseAll += new CloseAllHandler(OnCloseAll);

            // Add new menu item
            this.popUpMenu.Add(control);
            this.numMenuItems++;

            // Refreshes arrow settings
            CanClose = CanClose;
        }
Ejemplo n.º 4
0
        protected override bool initGUI()
        {
            _guiMgr = new GUIManager(_screenMgr);
            _screenMgr.Components.Add(_guiMgr);
            _guiMgr.Initialize();

            #region Shorthand GUI item creation
            // Create a MenuItem
            Func<UIComponent, String, MenuItem> create_mi =
                (UIComponent parent, String text) =>
                {
                    MenuItem mi             = new MenuItem(_screenMgr, _guiMgr);
                    mi.Text                 = text;

                    if          (parent is MenuBar)     (parent as MenuBar).Add(mi);
                    else if     (parent is MenuItem)    (parent as MenuItem).Add(mi);

                    return mi;
                };

            // Create a TextButton
            Func<UIComponent, String, int, int, int, int, TextButton> create_btn =
                (UIComponent parent, String text, int w, int h, int x, int y) =>
                {
                    TextButton btn = new TextButton(_screenMgr, _guiMgr);

                    btn.Text                = text;
                    btn.Width               = w;
                    btn.Height              = h;
                    btn.X                   = x;
                    btn.Y                   = y;

                    if          (parent is Dialog)      (parent as Dialog).Add(btn);
                    else if     (parent is Window)      (parent as Window).Add(btn);

                    return btn;
                };

            // Create a Dialog
            Func<String, int, int, int, int, Dialog> create_dialog =
                (String text, int w, int h, int x, int y) =>
                {
                    Dialog dialog = new Dialog(_screenMgr, _guiMgr);
                    _guiMgr.Add(dialog);

                    dialog.TitleText        = text;
                    dialog.Width            = w;
                    dialog.Height           = h;
                    dialog.X                = x;
                    dialog.Y                = y;
                    dialog.HasCloseButton   = false;

                    int bwidth              = 50;
                    int bheight             = 20;
                    int bxoffs              = 10;
                    int byoffs              = dialog.Height - 60;

                    // Ok button
                    TextButton btnOk = create_btn(
                        dialog, "Ok", bwidth, bheight, bxoffs, byoffs);
                    btnOk.Click += delegate(UIComponent sender)
                    {
                        dialog.DialogResult = DialogResult.OK;
                        dialog.CloseWindow();
                    };

                    // Cancel button
                    TextButton btnCancel = create_btn(
                        dialog, "Cancel", bwidth, bheight, bxoffs * 2 + bwidth, byoffs);
                    btnCancel.Click += delegate(UIComponent sender)
                    {
                        dialog.DialogResult = DialogResult.Cancel;
                        dialog.CloseWindow();
                    };

                    return dialog;
                };

            // Create a text box
            Func<UIComponent, String, int, int, int, TextBox> create_textbox =
                (UIComponent parent, String text, int w, int x, int y) =>
                {
                    TextBox textBox = new TextBox(_screenMgr, _guiMgr);

                    textBox.Width           = w;
                    textBox.X               = x;
                    textBox.Y               = y;

                    Label label             = new Label(_screenMgr, _guiMgr);
                    label.Text              = text;
                    label.Width             = 100;
                    label.Height            = 50;
                    label.X                 = x - label.Width;
                    label.Y                 = y + 5;

                    if (parent is Dialog)
                    {
                        (parent as Dialog).Add(textBox);
                        (parent as Dialog).Add(label);
                    }

                    return textBox;
                };
            #endregion

            {   // Main menu bar
                MenuBar menuBar = new MenuBar(_screenMgr, _guiMgr);
                _guiMgr.Add(menuBar);
                //-----------------------------------------------------------------
                {   // File
                    MenuItem fileButton = create_mi(menuBar, "File");
                    //-------------------------------------------------------------
                    {   // New
                        MenuItem newButton = create_mi(fileButton, "New");
                        newButton.Click += delegate(UIComponent sender)
                        {
                            Dialog d = create_dialog("New", 300, 200, 100, 100);
                            TextBox rows = create_textbox(d, "Rows", 50, 150, 10);
                            TextBox cols = create_textbox(d, "Cols", 50, 150, 40);
                            TextBox tile = create_textbox(d, "Tile", 100, 150, 70);

                            d.Close += delegate(UIComponent dsender)
                            {
                                switch (d.DialogResult)
                                {
                                    case DialogResult.Cancel:
                                        return;
                                    case DialogResult.OK:
                                        int numRows = Convert.ToInt32(rows.Text);
                                        int numCols = Convert.ToInt32(cols.Text);
                                        _gameLevelMgr.newLevel(numRows, numCols, tile.Text);
                                        return;
                                }
                            };
                        };
                    }

                    //-------------------------------------------------------------
                    {   // Save as
                        MenuItem saveAsButton = create_mi(fileButton, "Save as");
                        saveAsButton.Click += delegate(UIComponent sender)
                        {
                            Dialog d = create_dialog("Save as", 300, 200, 100, 100);
                            TextBox file = create_textbox(d, "Path", 200, 100, 50);

                            d.Close += delegate(UIComponent dsender)
                            {
                                switch (d.DialogResult)
                                {
                                    case DialogResult.Cancel:
                                        return;
                                    case DialogResult.OK:
                                        _gameLevelMgr.saveLevel(LEVEL_DIRECTORY + file.Text);
                                        return;
                                }
                            };
                        };
                    }
                    //-------------------------------------------------------------
                    {   // Load
                        MenuItem loadButton = create_mi(fileButton, "Load");
                        loadButton.Click += delegate(UIComponent sender)
                        {
                            Dialog d = create_dialog("Load", 300, 200, 100, 100);
                            TextBox file = create_textbox(d, "File", 200, 100, 50);

                            d.Close += delegate(UIComponent dsender)
                            {
                                switch (d.DialogResult)
                                {
                                    case DialogResult.Cancel:
                                        return;
                                    case DialogResult.OK:
                                        _gameLevelMgr.loadLevel("levels\\" + file.Text);
                                        return;
                                }
                            };
                        };
                    }
                    //-------------------------------------------------------------
                    {   // Quit to menu
                        MenuItem quitButton = create_mi(fileButton, "Quit to menu");
                        quitButton.Click += delegate(UIComponent sender)
                        {

                        };
                    }
                }
                //-----------------------------------------------------------------
                {   // Windows
                    MenuItem windows = create_mi(menuBar, "Windows");

                    Func<String, int, int, int, int, Window> create_win =
                        (String text, int w, int h, int x, int y) =>
                        {
                            Window win = new Window(_screenMgr, _guiMgr);
                            _guiMgr.Add(win);
                            win.Width = w;
                            win.Height = h;
                            win.X = x;
                            win.Y = y;
                            win.TitleText = text;

                            return win;
                        };

                    //-------------------------------------------------------------
                    {   // Tile browser
                        MenuItem tbrowser = create_mi(windows, "Tile Browser");
                        tbrowser.Click += delegate(UIComponent sender)
                        {
                            Window tbwin = create_win("Tile Browser", 300, 500, 400, 100);
                            //-----------------------------------------------------
                            {   // Tile buttons
                                TextButton stoneButton = create_btn(tbwin, "Stone", 60, 30, 10, 10);
                                stoneButton.Click += delegate(UIComponent bsender)
                                {
                                    Drawable tdrwble = _gameContentMgr.loadDrawable("tile_stone");
                                    foreach (GameTile tile in _selection) tile.Entity.Drawable = tdrwble;
                                };
                                TextButton grassButton = create_btn(tbwin, "Grass", 60, 30, 10, 50);
                                grassButton.Click += delegate(UIComponent bsender)
                                {
                                    Drawable tdrwble = _gameContentMgr.loadDrawable("tile_grass");
                                    foreach (GameTile tile in _selection) tile.Entity.Drawable = tdrwble;
                                };
                                TextButton rockButton = create_btn(tbwin, "Rock", 60, 30, 10, 90);
                                rockButton.Click += delegate(UIComponent bsender)
                                {
                                    Drawable tdrwble = _gameContentMgr.loadDrawable("tile_rock");
                                    foreach (GameTile tile in _selection) tile.Entity.Drawable = tdrwble;
                                };
                                TextButton sandButton = create_btn(tbwin, "Sand", 60, 30, 10, 130);
                                sandButton.Click += delegate(UIComponent bsender)
                                {
                                    Drawable tdrwble = _gameContentMgr.loadDrawable("tile_sand");
                                    foreach (GameTile tile in _selection) tile.Entity.Drawable = tdrwble;
                                };
                                TextButton stoneSandButton = create_btn(tbwin, "S-Sand", 60, 30, 10, 170);
                                stoneSandButton.Click += delegate(UIComponent bsender)
                                {
                                    Drawable tdrwble = _gameContentMgr.loadDrawable("tile_stonesand");
                                    foreach (GameTile tile in _selection) tile.Entity.Drawable = tdrwble;
                                };
                            }
                        };
                    }
                    //-------------------------------------------------------------
                    {   // Character browser
                        MenuItem chrbrowser = create_mi(windows, "Character Browser");
                        chrbrowser.Click += delegate(UIComponent sender)
                        {
                            Window chrbwin = create_win("Character Browser", 300, 500, 400, 100);
                        };
                    }
                    //-------------------------------------------------------------
                    {   // Object browser
                        MenuItem itembrowser = create_mi(windows, "Item Browser");
                        itembrowser.Click += delegate(UIComponent sender)
                        {
                            Window ibwin = create_win("Item Browser", 300, 500, 400, 100);
                            //-----------------------------------------------------
                            {   // Item buttons
                                TextButton tree1btn = create_btn(ibwin, "Tree1", 60, 30, 10, 10);
                                tree1btn.Click += delegate(UIComponent bsender)
                                {
                                    foreach (GameTile tile in _selection)
                                    {
                                        GameObject tree = _gameLevelMgr.createGameObject<GameObject>("tree" + _gameLevelMgr.GameObjectCount, "tree1");
                                        tile.Node.attachChildNode(tree.Node);
                                        tree.Node.translateTo(tile.Node.PositionIsometric);
                                    }
                                };
                            }
                        };
                    }
                }
                //-----------------------------------------------------------------
                {   // Tool bar
                    Window toolBar = new Window(_screenMgr, _guiMgr);
                    _guiMgr.Add(toolBar);

                    toolBar.HasCloseButton = false;
                    toolBar.Width = _screenMgr.GraphicsDevice.Viewport.Width;
                    toolBar.Height = 60;
                    toolBar.Y = menuBar.Y + menuBar.Height;
                    toolBar.Resizable = false;
                    toolBar.HasFullWindowMovableArea = false;
                    toolBar.TitleBarHeight = 4;

                    int btncount, btnx, btny, btnw, btnh;
                    btncount = 0;
                    btnx = 8;
                    btny = 4;
                    btnw = 60;
                    btnh = 24;
                    //-------------------------------------------------------------
                    {   // Deselect
                        TextButton noneButton = create_btn(toolBar, "None",
                            btnw, btnh, ((btnx + btnw) * btncount++), btny);
                        noneButton.Click += delegate(UIComponent sender)
                        {
                            Tool = EditorTool.TOOL_NONE;
                        };
                    }
                    //-------------------------------------------------------------
                    {   // Select
                        TextButton selectButton = create_btn(toolBar, "Select",
                            btnw, btnh, ((btnx + btnw) * btncount++), btny);
                        selectButton.Click += delegate(UIComponent sender)
                        {
                            Tool = EditorTool.TOOL_SELECT;
                        };
                    }
                    //-------------------------------------------------------------
                    {   // Zero
                        TextButton zeroButton = create_btn(toolBar, "Zero",
                            btnw, btnh, ((btnx + btnw) * btncount++), btny);
                        zeroButton.Click += delegate(UIComponent sender)
                        {
                            batchElevation(0.0f);
                        };
                    }
                    //-------------------------------------------------------------
                    {   // Elevate
                        TextButton elevateButton = create_btn(toolBar, "Elevate",
                            btnw, btnh, ((btnx + btnw) * btncount++), btny);
                        elevateButton.Click += delegate(UIComponent sender)
                        {
                            Tool = EditorTool.TOOL_ELEVATE;
                        };
                    }
                    //-------------------------------------------------------------
                    {   // Activate
                        TextButton activateButton = create_btn(toolBar, "Activate",
                            btnw, btnh, ((btnx + btnw) * btncount++), btny);
                        activateButton.Click += delegate(UIComponent sender)
                        {
                            batchActivate(true);
                        };
                    }
                    //-------------------------------------------------------------
                    {   // Deactivate
                        TextButton deactivateButton = create_btn(toolBar, "Deact",
                            btnw, btnh, ((btnx + btnw) * btncount++), btny);
                        deactivateButton.Click += delegate(UIComponent sender)
                        {
                            batchActivate(false);
                        };
                    }
                }
            }

            return base.initGUI();
        }
Ejemplo n.º 5
0
 /// <summary>
 /// Child menu item has opened it's popup.
 /// </summary>
 /// <param name="sender">Menu item opening it's popup.</param>
 protected void OnPopUpOpened(object sender)
 {
     this.selectedMenuItem = (MenuItem)sender;
 }
Ejemplo n.º 6
0
 /// <summary>
 /// Child menu item has closed it's popup.
 /// </summary>
 /// <param name="sender">Menu item closing it's popup.</param>
 protected void OnPopUpClosed(object sender)
 {
     this.selectedMenuItem = null;
 }
Ejemplo n.º 7
0
        /// <summary>
        /// Overloaded to prevent any control except MenuItem from being added.
        /// </summary>
        /// <param name="control">MenuItem to add.</param>
        public void Add(MenuItem control)
        {
            // Add event handlers
            control.PopUpOpen += new PopUpOpenHandler(OnPopUpOpened);
            control.PopUpClose += new PopUpClosedHandler(OnPopUpClosed);
            control.CloseAll += new CloseAllHandler(OnCloseAll);

            // Add Control
            this.menuItems.Add(control);
            base.Add(control);
        }