protected void drawVesselInfo(EditorBayItem editorBayItem) { //Vessel name GUILayout.Label("<color=lightBlue><b>" + editorBayItem.vesselName + "</b></color>"); //Vessel thumbnail if (editorBayItem.vesselThumbnail != null) { GUILayout.Label(editorBayItem.vesselThumbnail, new GUILayoutOption[] { GUILayout.Width(175), GUILayout.Height(175) }); } //Generate the image from the thumbnail file if it exists. else if (File.Exists(editorBayItem.thumbnailPath)) { byte[] fileData = File.ReadAllBytes(editorBayItem.thumbnailPath); editorBayItem.vesselThumbnail = new Texture2D(2, 2); editorBayItem.vesselThumbnail.LoadImage(fileData); GUILayout.Label(editorBayItem.vesselThumbnail, new GUILayoutOption[] { GUILayout.Width(175), GUILayout.Height(175) }); } //Thumbnail doesn't exist, use a default image. else { } }
public static string GetIntegrationStatusLabel(EditorBayItem editorBayItem) { //Build Time if (editorBayItem.totalIntegrationToAdd > 0 && editorBayItem.workerCount > 0) { int buildTime = editorBayItem.totalIntegrationToAdd / BARISScenario.Instance.GetWorkerProductivity(editorBayItem.workerCount, editorBayItem.isVAB); if (buildTime > 1) { return("<color=white><b>" + Localizer.Format(BARISScenario.BuildTimeLabel) + "</b>" + buildTime + Localizer.Format(BARISScenario.BuildTimeLabelDays) + "</color>"); } else if (buildTime == 1) { return("<color=white><b>" + Localizer.Format(BARISScenario.BuildTimeLabel) + "</b>" + buildTime + Localizer.Format(BARISScenario.BuildTimeLabelOneDay) + "</color>"); } else { return("<color=white><b>" + Localizer.Format(BARISScenario.BuildTimeLabel) + "</b>" + Localizer.Format(BARISScenario.BuildTimeLabelLessDay) + "</color>"); } } //Vessel is completed. else if (editorBayItem.totalIntegrationToAdd == 0) { return("<color=white><b>" + Localizer.Format(BARISScenario.BuildTimeLabelStatus) + "</b>" + Localizer.Format(BARISScenario.BuildTimeLabelDone) + "</color>"); } //No workers. else { return("<color=white><b>" + Localizer.Format(BARISScenario.BuildTimeLabelStatus) + "</b>" + Localizer.Format(BARISScenario.BuildTimeLabelNeedsWorkers) + "</color>"); } }
protected void calculateReliability(EditorBayItem editorBayItem, ShipConstruct ship) { Part[] shipParts = ship.parts.ToArray(); ModuleQualityControl qualityControl; int integrationCap = BARISScenario.Instance.GetIntegrationCap(isVAB); int flightExperienceBonus; //Zero out the stats editorBayItem.breakablePartCount = 0; editorBayItem.totalQuality = 0; editorBayItem.totalIntegrationToAdd = 0; //Now sum up the stats we need foreach (Part part in shipParts) { qualityControl = part.FindModuleImplementing <ModuleQualityControl>(); if (qualityControl != null) { flightExperienceBonus = BARISScenario.Instance.GetFlightBonus(part); editorBayItem.breakablePartCount += 1; editorBayItem.totalQuality += qualityControl.quality + flightExperienceBonus; editorBayItem.totalIntegrationToAdd += integrationCap; //Add part data. We'll need this if flight experience changes while a vehicle is going through integration. editorBayItem.AddPartQualityData(part.partInfo.title, qualityControl.quality, flightExperienceBonus); } } }
protected string completeIntegration() { List <EditorBayItem> bayItems = null; EditorBayItem bayItem = null; bayItems = BARISScenario.Instance.GetBuildsInProgress(isVAB); if (bayItems.Count > 0) { int index = UnityEngine.Random.Range(0, bayItems.Count - 1); bayItem = bayItems[index]; bayItem.totalQuality += bayItem.totalIntegrationToAdd; bayItem.totalIntegrationAdded += bayItem.totalIntegrationToAdd; bayItem.totalIntegrationToAdd = 0; //With KAC installed, clear the alarm. if (KACWrapper.AssemblyExists && KACWrapper.APIReady) { KACWrapper.KAC.DeleteAlarm(bayItem.KACAlarmID); } //Inform player string message = bayItem.vesselName + Localizer.Format(BARISScenario.VesselBuildCompleteMsg); return(message); } return(string.Empty); }
protected void drawTooltip(EditorBayItem editorBayItem) { //Tooltip GUILayout.FlexibleSpace(); if (string.IsNullOrEmpty(exitToolTip) == false) { GUILayout.Label(exitToolTip); } else if (string.IsNullOrEmpty(loadToolTip) == false) { GUILayout.Label(loadToolTip); } else if (string.IsNullOrEmpty(newToolTip) == false) { GUILayout.Label(newToolTip); } else if (string.IsNullOrEmpty(fundsToolTip) == false) { GUILayout.Label(fundsToolTip); } else { GUILayout.Label(" "); } }
protected void loadVessel(EditorBayItem editorBayItem, bool closeDialog = true) { if (string.IsNullOrEmpty(editorBayItem.vesselName)) { getEditorBayItem(); } debugLog("loadVessel called, attempting to load " + editorBayItem.vesselName); //Return workers BARISScenario.Instance.ReturnWorkers(editorBayItem); //Set the launch button manager's editor bay item. BARISLaunchButtonManager.bypassPartMismatch = true; BARISLaunchButtonManager.editorBayItem = editorBayItem; //Load the ship from the editor bay debugLog("Vessel file: " + editorBayItem.vesselFilePath); EditorLogic.LoadShipFromFile(editorBayItem.vesselFilePath); //Close the view. if (closeView != null && closeDialog) { closeView(); } }
protected void drawReliability(EditorBayItem editorBayItem) { //Reliability GUILayout.Label("<color=white><b>" + Localizer.Format(BARISScenario.ReliabilityLabel) + "</b>" + editorBayItem.baseReliability + "/" + editorBayItem.maxReliability + "</color>"); //Build Time Status GUILayout.Label(GetIntegrationStatusLabel(editorBayItem)); }
protected void drawRushJobButton(EditorBayItem editorBayItem) { //Rush jobs only apply to Career games. if (HighLogic.CurrentGame.Mode != Game.Modes.CAREER) { return; } Color oldColor = GUI.backgroundColor; ShipConstruct ship = EditorLogic.fetch.ship; int totalMaxReliability = 100 * editorBayItem.breakablePartCount; int baseQuality = editorBayItem.totalQuality + editorBayItem.totalIntegrationAdded; int maxQuality = editorBayItem.totalQuality + editorBayItem.totalIntegrationAdded + editorBayItem.totalIntegrationToAdd; float rushJobCost = editorBayItem.rushJobCost * (1.0f - ((float)baseQuality / (float)maxQuality)); //Rush Job button (Career only?) GUILayout.BeginHorizontal(); GUI.backgroundColor = XKCDColors.ColorTranslator.FromHtml("#c3fa70"); if (GUILayout.Button(fundsIcon, buttonOptions)) { //Can we afford it? if (Funding.CanAfford(rushJobCost)) { if (HighLogic.CurrentGame.Mode == Game.Modes.CAREER && !BARISScenario.showDebug) { Funding.Instance.AddFunds(-rushJobCost, TransactionReasons.Any); } //Add the integration cap to the base quality, and clear the cap. if (editorBayItem.totalIntegrationToAdd > 0) { editorBayItem.totalIntegrationAdded = editorBayItem.totalIntegrationToAdd; editorBayItem.totalIntegrationToAdd = 0; } //Delete the KAC alarm if any if (KACWrapper.AssemblyExists && KACWrapper.APIReady && !string.IsNullOrEmpty(editorBayItem.KACAlarmID)) { KACWrapper.KAC.DeleteAlarm(editorBayItem.KACAlarmID); } //Load the vessel loadVessel(editorBayItem, false); } else //Inform user { BARISScenario.Instance.LogPlayerMessage(Localizer.Format(BARISScenario.CannotAffordRushMsg)); } } GUI.backgroundColor = oldColor; fundsIcon = selectFundsIcon(); //Rush job cost GUILayout.Label("<color=white><b>" + Localizer.Format(BARISScenario.CostLabel) + "</b>" + string.Format("{0:n0}", rushJobCost) + "</color>"); GUILayout.EndHorizontal(); }
protected void drawLoadAndCancelButtons(EditorBayItem editorBayItem) { Color oldColor = GUI.backgroundColor; ShipConstruct ship = EditorLogic.fetch.ship; //Load button GUILayout.BeginHorizontal(); GUI.backgroundColor = XKCDColors.LemonYellow; if (GUILayout.Button(launchIcon, buttonOptions)) { loadVessel(editorBayItem); /* * //Launch the vessel. This will fill the ship with a default crew, which isn't what we want. * if (isVAB) * HighLogic.CurrentGame.editorFacility = EditorFacility.VAB; * else * HighLogic.CurrentGame.editorFacility = EditorFacility.SPH; * * VesselCrewManifest manifest = KSP.UI.CrewAssignmentDialog.Instance.GetManifest(); * if (manifest == null) * manifest = HighLogic.CurrentGame.CrewRoster.DefaultCrewForVessel(EditorLogic.fetch.ship.SaveShip(), null, true); * * FlightDriver.StartWithNewLaunch(editorBayItem.vesselFilePath, EditorLogic.FlagURL, EditorLogic.fetch.launchSiteName, manifest); */ } launchIcon = selectLoadIcon(); GUI.backgroundColor = oldColor; //Cancel Integration button GUI.backgroundColor = XKCDColors.ColorTranslator.FromHtml("#fe7e56"); if (GUILayout.Button(exitIcon, buttonOptions)) { //Return workers BARISScenario.Instance.ReturnWorkers(editorBayItem); //Clear the bay editorBayItem.Clear(); BARISLaunchButtonManager.editorBayItem = null; //Delete the vessel file editorBayItem.DeleteSnapshot(); BARISScenario.Instance.SetEditorBay(editorBayItem); //Save the game GamePersistence.SaveGame("persistent", HighLogic.SaveFolder, SaveMode.OVERWRITE); } exitIcon = selectExitIcon(); GUI.backgroundColor = oldColor; GUILayout.EndHorizontal(); }
protected void drawWorkersButtons(EditorBayItem editorBayItem) { Color oldColor = GUI.backgroundColor; ShipConstruct ship = EditorLogic.fetch.ship; //Add/remove workers GUILayout.BeginHorizontal(); GUILayout.Label("<color=white><b>" + Localizer.Format(BARISScenario.WorkersLabel) + "</b>" + editorBayItem.workerCount + "/" + BARISScenario.MaxWorkersPerBay + "</color>"); //Remove workers button if (GUILayout.RepeatButton("-")) { workerRequest += 0.1f; if (workerRequest >= 1.0f) { workerRequest = 0f; if (removeWorker != null) { if (removeWorker(editorBayItem.workerCount)) { editorBayItem.workerCount -= 1; BARISScenario.Instance.SetEditorBay(editorBayItem); setKACAlarm(editorBayItem); } } } } //Add workers button if (GUILayout.RepeatButton("+")) { workerRequest += 0.1f; if (workerRequest >= 1.0f) { workerRequest = 0f; if (addWorker != null) { if (addWorker(editorBayItem.workerCount)) { editorBayItem.workerCount += 1; BARISScenario.Instance.SetEditorBay(editorBayItem); setKACAlarm(editorBayItem); } } } } GUILayout.EndHorizontal(); }
protected void drawLoadAndCancelButtons(EditorBayItem editorBayItem) { Color oldColor = GUI.backgroundColor; ShipConstruct ship = EditorLogic.fetch.ship; //Load button GUILayout.BeginHorizontal(); GUI.backgroundColor = XKCDColors.LemonYellow; if (KACWrapper.InstanceExists && KACWrapper.APIReady && editorBayItem.isCompleted) { if (GUILayout.Button(launchIcon, buttonOptions)) { loadVessel(editorBayItem); } launchIcon = selectLoadIcon(); } else if (!KACWrapper.AssemblyExists || !KACWrapper.APIReady) { if (GUILayout.Button(launchIcon, buttonOptions)) { loadVessel(editorBayItem); } launchIcon = selectLoadIcon(); } GUI.backgroundColor = oldColor; //Cancel Integration button GUI.backgroundColor = XKCDColors.ColorTranslator.FromHtml("#fe7e56"); if (GUILayout.Button(exitIcon, buttonOptions)) { //Return workers BARISScenario.Instance.ReturnWorkers(editorBayItem); //Clear the bay editorBayItem.Clear(); BARISLaunchButtonManager.editorBayItem = null; //Delete the vessel file editorBayItem.DeleteSnapshot(); BARISScenario.Instance.SetEditorBay(editorBayItem); //Save the game GamePersistence.SaveGame("persistent", HighLogic.SaveFolder, SaveMode.OVERWRITE); } exitIcon = selectExitIcon(); GUI.backgroundColor = oldColor; GUILayout.EndHorizontal(); }
protected override void DrawWindowContents(int windowId) { if (editorBayItems == null || editorBayItems.Length == 0) { GUILayout.Label("<color=yellow><b>" + Localizer.Format(BARISScenario.NoBaysMsg) + "</b></color>"); return; } scrollPos = GUILayout.BeginScrollView(scrollPos, scrollViewOptions); EditorBayItem bayItem = null; int highBayID = 0; for (int index = 0; index < editorBayItems.Length; index++) { bayItem = editorBayItems[index]; highBayID = bayItem.editorBayID + 1; GUILayout.BeginScrollView(originPoint, infoPanelOptions); //Bay ID if (bayItem.isVAB) { GUILayout.Label("<color=white><b>VAB " + BARISScenario.HighBayLabel + " " + highBayID + "</b></color>"); } else { GUILayout.Label("<color=white><b>SPH " + BARISScenario.HangarBayLabel + " " + highBayID + "</b></color>"); } //If there's a vessel, show integration days remaining. if (!string.IsNullOrEmpty(bayItem.vesselName)) { //Vessel name GUILayout.Label("<color=white>" + bayItem.vesselName + "</color>"); //Reliability & build time drawReliability(bayItem); } //Report that there's no vessel in the bay. else { GUILayout.Label(Localizer.Format(BARISScenario.BayEmptyMsg)); } GUILayout.EndScrollView(); } GUILayout.EndScrollView(); }
protected void drawReliability(EditorBayItem editorBayItem) { //Reliability if (KACWrapper.InstanceExists && KACWrapper.APIReady) { GUILayout.Label("<color=white><b>" + Localizer.Format(BARISScenario.IntegratedReliabilityLabel) + "</b>" + editorBayItem.maxReliability + "</color>"); } else { GUILayout.Label("<color=white><b>" + Localizer.Format(BARISScenario.ReliabilityLabel) + "</b>" + editorBayItem.baseReliability + "/" + editorBayItem.maxReliability + "</color>"); } //Build Time Status GUILayout.Label(VehicleIntegrationStatusView.GetIntegrationStatusLabel(editorBayItem)); }
protected void getEditorBayItem() { editorBayItem = BARISScenario.Instance.GetEditorBay(isVAB, bayID); if (editorBayItem != null) { debugLog("Bay " + bayID + " exists."); debugLog(editorBayItem.ToString()); } else { debugLog("Bay " + bayID + " does not exist, creating."); editorBayItem = new EditorBayItem(); editorBayItem = BARISScenario.Instance.AddEditorBay(isVAB, bayID); } }
protected void drawEditorBayItem(EditorBayItem editorBayItem) { drawVesselInfo(editorBayItem); drawReliability(editorBayItem); if (BARISScenario.Instance.workPausedDays <= 0) { drawRushJobButton(editorBayItem); } else { drawWorkPaused(); } drawWorkersButtons(editorBayItem); drawLoadAndCancelButtons(editorBayItem); drawTooltip(editorBayItem); }
public void launchVessel() { debugLog("launchVessel called"); //If we have an editor bay item to process then transfer it to the revert list. //That way, if the player reverts the flight, we can rebuild the list. if (editorBayItem != null) { BARISScenario.Instance.TranferBayToRevertList(editorBayItem); BARISScenario.launchedVesselBay = editorBayItem; } //We're not launching a vessel from an editor bay, so clear the revert list. else if (BARISSettings.PartsCanBreak && BARISSettingsLaunch.VesselsNeedIntegration) { //Check for vehicle integration ShipConstruct ship = EditorLogic.fetch.ship; Part[] shipParts = ship.parts.ToArray(); ModuleQualityControl qualityControl; foreach (Part part in shipParts) { qualityControl = part.FindModuleImplementing <ModuleQualityControl>(); if (qualityControl != null) { //If the vessel hasn't been integrated then set the warning flag. if (qualityControl.integrationBonus == 0) { BARISLaunchFailManager.vehicleNotIntegrated = true; break; } } } BARISScenario.Instance.ClearRevertList(); } else { BARISScenario.Instance.ClearRevertList(); } //Cleanup GamePersistence.SaveGame("persistent", HighLogic.SaveFolder, SaveMode.BACKUP); editorBayItem = null; }
/* * protected void destroyFacility() * { * List<EditorBayItem> bayItems = null; * * //Set the facility as destroyed. * * //If the facility is the VAB or SPH, then clear the bays as well. * bayItems = BARISScenario.Instance.GetBuildsInProgress(isVAB); * foreach (EditorBayItem doomed in bayItems) * doomed.Clear(); * * //Inform player * string message = Localizer.Format(BARISScenario.BuildingDestroyedMsg); * BARISScenario.Instance.LogPlayerMessage(message); * } */ protected void applyIntegrationLost() { List <EditorBayItem> bayItems = null; EditorBayItem bayItem = null; string message = string.Empty; bayItems = BARISScenario.Instance.GetBuildsInProgress(isVAB); if (bayItems.Count > 0) { int index = UnityEngine.Random.Range(0, bayItems.Count - 1); bayItem = bayItems[index]; message = bayItem.vesselName + Localizer.Format(BARISScenario.VesselBuildFailedMsg); bayItem.Clear(); //Inform player BARISScenario.Instance.LogPlayerMessage(message); } }
protected void setKACAlarm(EditorBayItem editorBayItem) { if (!KACWrapper.AssemblyExists) { return; } if (!KACWrapper.APIReady) { return; } //Delete the alarm if it exists if (!string.IsNullOrEmpty(editorBayItem.KACAlarmID)) { KACWrapper.KAC.DeleteAlarm(editorBayItem.KACAlarmID); } //Calculate the alarm time in seconds double secondsPerDay = GameSettings.KERBIN_TIME == true ? 21600 : 86400; double alarmTime = (editorBayItem.totalIntegrationToAdd / editorBayItem.workerCount) * secondsPerDay; alarmTime += Planetarium.GetUniversalTime(); editorBayItem.KACAlarmID = KACWrapper.KAC.CreateAlarm(KACWrapper.KACAPI.AlarmTypeEnum.Raw, editorBayItem.vesselName + BARISScenario.IntegrationCompletedKACAlarm, alarmTime); }
public static string GetIntegrationStatusLabel(EditorBayItem editorBayItem) { //Defer to KAC alarm time remaining if available if (KACWrapper.InstanceExists && KACWrapper.APIReady && !string.IsNullOrEmpty(editorBayItem.KACAlarmID)) { if (editorBayItem.isCompleted) { return("<color=white><b>" + Localizer.Format(BARISScenario.BuildTimeLabelStatus) + "</b>" + Localizer.Format(BARISScenario.BuildTimeLabelDone) + "</color>"); } //Get the alarm we need KACWrapper.KACAPI.KACAlarm kacAlarm = null; int totalAlarms = KACWrapper.KAC.Alarms.Count; for (int index = 0; index < totalAlarms; index++) { kacAlarm = KACWrapper.KAC.Alarms[index]; if (KACWrapper.KAC.Alarms[index].ID == editorBayItem.KACAlarmID) { break; } } if (kacAlarm == null) { return("N/A"); } //Calculate time remaining double secondsPerDay = GameSettings.KERBIN_TIME == true ? 21600 : 86400; double timeRemaining = kacAlarm.AlarmTime - Planetarium.GetUniversalTime(); double daysRemaining = timeRemaining / secondsPerDay; if (daysRemaining > 1) { return("<color=white><b>" + Localizer.Format(BARISScenario.BuildTimeLabel) + "</b>" + string.Format("{0:f1}", daysRemaining) + Localizer.Format(BARISScenario.BuildTimeLabelDays) + "</color>"); } else if (daysRemaining == 1) { return("<color=white><b>" + Localizer.Format(BARISScenario.BuildTimeLabel) + "</b>1" + Localizer.Format(BARISScenario.BuildTimeLabelOneDay) + "</color>"); } else { return("<color=white><b>" + Localizer.Format(BARISScenario.BuildTimeLabel) + "</b>" + Localizer.Format(BARISScenario.BuildTimeLabelLessDay) + "</color>"); } } //Build Time if (editorBayItem.totalIntegrationToAdd > 0 && editorBayItem.workerCount > 0) { int buildTime = editorBayItem.totalIntegrationToAdd / BARISScenario.Instance.GetWorkerProductivity(editorBayItem.workerCount, editorBayItem.isVAB); if (buildTime > 1) { return("<color=white><b>" + Localizer.Format(BARISScenario.BuildTimeLabel) + "</b>" + buildTime + Localizer.Format(BARISScenario.BuildTimeLabelDays) + "</color>"); } else if (buildTime == 1) { return("<color=white><b>" + Localizer.Format(BARISScenario.BuildTimeLabel) + "</b>" + buildTime + Localizer.Format(BARISScenario.BuildTimeLabelOneDay) + "</color>"); } else { return("<color=white><b>" + Localizer.Format(BARISScenario.BuildTimeLabel) + "</b>" + Localizer.Format(BARISScenario.BuildTimeLabelLessDay) + "</color>"); } } //Vessel is completed. else if (editorBayItem.totalIntegrationToAdd == 0) { return("<color=white><b>" + Localizer.Format(BARISScenario.BuildTimeLabelStatus) + "</b>" + Localizer.Format(BARISScenario.BuildTimeLabelDone) + "</color>"); } //No workers. else { return("<color=white><b>" + Localizer.Format(BARISScenario.BuildTimeLabelStatus) + "</b>" + Localizer.Format(BARISScenario.BuildTimeLabelNeedsWorkers) + "</color>"); } }
public EditorBayView(int editorBayID, bool isVABBay) { bayID = editorBayID; isVAB = isVABBay; editorBayItem = BARISScenario.Instance.GetEditorBay(isVAB, bayID); if (editorBayItem != null) { debugLog("Bay " + bayID + " exists."); debugLog(editorBayItem.ToString()); } else { debugLog("Bay " + bayID + " does not exist, creating."); editorBayItem = new EditorBayItem(); editorBayItem = BARISScenario.Instance.AddEditorBay(isVAB, bayID); } //Get the thumbnails folder. // See: http://stackoverflow.com/questions/52797/how-do-i-get-the-path-of-the-assembly-the-code-is-in/283917#283917 DirectoryInfo directoryInfo = Directory.GetParent(Path.GetDirectoryName(Uri.UnescapeDataString(new UriBuilder(System.Reflection.Assembly.GetExecutingAssembly().CodeBase).Path))).Parent.Parent; string codeBase = System.Reflection.Assembly.GetExecutingAssembly().CodeBase; UriBuilder uri = new UriBuilder(codeBase); string path = Uri.UnescapeDataString(uri.Path); thumbnailFullPath = Path.GetDirectoryName(path); //Setup the root folder and thumbs folder. if (thumbnailFullPath.Contains("GameData")) { thumbnailBaseFileName = HighLogic.SaveFolder; if (isVAB) { thumbnailBaseFileName = thumbnailBaseFileName + "_VAB_"; } else { thumbnailBaseFileName = thumbnailBaseFileName + "_SPH_"; } int index = thumbnailFullPath.IndexOf("GameData"); thumbnailFullPath = thumbnailFullPath.Substring(0, index); savesFolder = thumbnailFullPath + "saves/" + HighLogic.SaveFolder + "/"; thumbnailFullPath += "thumbs/" + thumbnailBaseFileName; } //Icons if (exitIconBlack == null) { exitIconBlack = GameDatabase.Instance.GetTexture("WildBlueIndustries/000BARIS/Icons/Exit", false); } if (exitIconWhite == null) { exitIconWhite = GameDatabase.Instance.GetTexture("WildBlueIndustries/000BARIS/Icons/ExitWhite", false); } exitIcon = exitIconBlack; if (newIconBlack == null) { newIconBlack = GameDatabase.Instance.GetTexture("WildBlueIndustries/000BARIS/Icons/NewIconBlack", false); } if (newIconWhite == null) { newIconWhite = GameDatabase.Instance.GetTexture("WildBlueIndustries/000BARIS/Icons/NewIconWhite", false); } newIcon = newIconBlack; if (loadIconBlack == null) { loadIconBlack = GameDatabase.Instance.GetTexture("WildBlueIndustries/000BARIS/Icons/loadIconBlack", false); } if (loadIconWhite == null) { loadIconWhite = GameDatabase.Instance.GetTexture("WildBlueIndustries/000BARIS/Icons/loadIconWhite", false); } launchIcon = loadIconBlack; if (fundsIconBlack == null) { fundsIconBlack = GameDatabase.Instance.GetTexture("WildBlueIndustries/000BARIS/Icons/FundsIconBlack", false); } if (fundsIconWhite == null) { fundsIconWhite = GameDatabase.Instance.GetTexture("WildBlueIndustries/000BARIS/Icons/FundsIconWhite", false); } fundsIcon = fundsIconBlack; }
protected void onNewVessel() { debugLog("New vessel being created, clearing the editor bay"); editorBayItem = null; }