Ejemplo n.º 1
0
        public byte[] ReceiveResponsePacket()
        {
            int start = Environment.TickCount;

            int myTimeout = RECEIVE_RESPONSE_TIMEOUT;

            if (!_masterMode)
            {
                myTimeout = Timeout.Infinite;
            }

            while (NetworkTpdu.CreateFromBuffer(_receiveBuffer, false) == null && (!_masterMode || Environment.TickCount - start < myTimeout))
            {
                _receiveBuffer.WaitForByte(myTimeout, false);
            }

            NetworkTpdu responseTpdu = NetworkTpdu.CreateFromBuffer(_receiveBuffer, true);

            if (responseTpdu != null)
            {
                _log.Debug("Received TPDU: {0}", ByteHelpers.ByteToString(responseTpdu.GetTPDUData()));
            }

            if (responseTpdu == null)
            {
                return(null);
            }
            else
            {
                return(responseTpdu.GetAPDUData());
            }
        }
        public byte[] ReceiveResponsePacket()
        {
            int start = Environment.TickCount;

            int myTimeout = RECEIVE_RESPONSE_TIMEOUT;

            if (!_masterMode)
            {
                myTimeout = MASTER_RESPONES_TIMEOUT;
            }
            int waitTimeLeft = -1;

            while (NetworkTpdu.CreateFromBuffer(_receiveBuffer, false) == null && (Environment.TickCount - start < myTimeout))
            {
                if (waitTimeLeft < 1)
                {
                    _receiveBuffer.WaitForByte(myTimeout, false);
                }
                else
                {
                    _receiveBuffer.WaitForByte(waitTimeLeft, false);
                }

                /*
                 * the waitTimeLeft variable is used if one waitForByte call does not wait for the full timeout duration
                 * Without the waitTimeLeft variable the system would try to wait another full timeout duration instead of
                 * the time left.
                 */
                waitTimeLeft = myTimeout - (Environment.TickCount - start);
            }

            NetworkTpdu responseTpdu = NetworkTpdu.CreateFromBuffer(_receiveBuffer, true);

            if (responseTpdu != null)
            {
                _log.Debug("Received TPDU: {0}", ByteHelpers.ByteToString(responseTpdu.GetTPDUData()));
            }

            if (responseTpdu == null)
            {
                throw new ConnectionTimeOutException();
            }
            else
            {
                return(responseTpdu.GetAPDUData());
            }
        }