Ejemplo n.º 1
0
        /// <summary>
        /// Clean up any resources being used.
        /// </summary>
        /// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
        protected override void Dispose(bool disposing)
        {
            if (_disposed)
            {
                return;
            }

            if (disposing && (_player != null))
            {
                if (IsPlaying)
                {
                    Stop();
                }

                _player.Uninitialize();
                _player.Dispose();
            }

            if (disposing && (components != null))
            {
                components.Dispose();
            }

            _disposed = true;
            base.Dispose(disposing);
        }
Ejemplo n.º 2
0
        private void HandleShutdownStarted(object sender, EventArgs eventArgs)
        {
            if (_player != null)
            {
                if (IsPlaying)
                {
                    Stop();
                }

                _player.Uninitialize();
                _player.Dispose();
            }
        }