Ejemplo n.º 1
0
        static void deleteItem(BinaryTreeShop bt)
        {
            Console.Clear();
            string input = "";

            while (input != "end")
            {
                Console.Clear();
                Console.WriteLine("-----Delete Item from Shop-----");
                bt.printShop();
                Console.WriteLine("Please enter the name of a weapon to delete (enter 'end' to quit):");
                input = Console.ReadLine();
                //all items stored in lowercase so searches done in lowercase
                input = input.ToLower();
                if (input == "end")
                {
                    break;
                }
                if (bt.Search(input) == null)
                {
                    Console.WriteLine("This item is not in the shop. Press any key to continue...");
                    Console.ReadKey();
                }
                else
                {
                    bt.delete(input);
                    Console.WriteLine("Item deleted from shop! Press any key to continue...");
                    Console.ReadKey();
                }
            }
        }
Ejemplo n.º 2
0
        static void buyItem(Player p, BinaryTreeShop bt)
        {
            Console.Clear();
            string input = "";

            while (input != "end")
            {
                Console.Clear();
                Console.WriteLine("-----Buy Item from Shop-----");
                bt.printShop();
                p.printBackpack();
                Console.WriteLine("Please enter the name of a weapon to buy (enter 'end' to quit):");
                input = Console.ReadLine();
                //all items stored in lowercase so searches done in lowercase
                input = input.ToLower();
                if (input == "end")
                {
                    break;
                }
                if (bt.Search(input) == null)
                {
                    Console.WriteLine("This item is not in the shop. Press any key to continue...");
                    Console.ReadKey();
                }
                else
                {
                    ShopNode purchasedItem = bt.Search(input);
                    int      numpurchased;
                    Console.WriteLine("Please enter the number of " + input + " you wish to purchase:");
                    input = Console.ReadLine();
                    //check for correct input
                    while (!int.TryParse(input, out numpurchased) || numpurchased < 1)
                    {
                        Console.WriteLine("Please enter a valid number for number of items:");
                        input = Console.ReadLine();
                    }
                    if (purchasedItem.getNumStock() < numpurchased)
                    {
                        Console.WriteLine("There isn't that many of this item in the shop...");
                    }
                    else
                    {
                        if (p.buy(purchasedItem.shopitem, numpurchased))
                        {
                            purchasedItem.setNumStock(purchasedItem.getNumStock() - numpurchased);
                            if (purchasedItem.getNumStock() == 0)
                            {
                                bt.delete(purchasedItem.shopitem.weaponName);
                            }
                        }
                    }
                    Console.WriteLine("Press any key to continue...");
                    Console.ReadKey();
                }
            }
        }
Ejemplo n.º 3
0
        static void Main(string[] args)
        {
            //start
            string name;

            Console.WriteLine("Please enter player name:");
            name = Console.ReadLine();
            BinaryTreeShop bts    = new BinaryTreeShop();
            Player         p      = new Player(name, 500.50, 1000);
            int            choice = 0;

            //menu handling
            while (choice != 6)
            {
                choice = MainMenu(p);
                switch (choice)
                {
                case 1:
                    addItem(bts);
                    break;

                case 2:
                    deleteItem(bts);
                    break;

                case 3:
                    buyItem(p, bts);
                    break;

                case 4:
                    viewBackpack(p);
                    break;

                case 5:
                    viewPlayer(p);
                    break;
                }
            }
            Console.WriteLine("Thank you for playing, " + p.name + " - good-bye!");
            Console.ReadKey();
        }
Ejemplo n.º 4
0
        static void addItem(BinaryTreeShop b)
        {
            Console.Clear();
            Console.WriteLine("-----Add Item to Shop-----");
            string name, input;
            int    weaponrange, weapondamage, numstock;
            double weight, cost;

            b.printShop();
            Console.WriteLine("Enter the name of an item to add to the shop (enter 'end' to exit):");
            Console.WriteLine("(If you enter the name of an existing weapon, it will increase the number in stock.)");
            name = Console.ReadLine();
            //all items to be stored in lowercase
            name = name.ToLower();
            while (name != "end")
            {
                Console.WriteLine("Enter the number of the item that will be added to the stock:");
                input = Console.ReadLine();
                //check for correct input
                while (!int.TryParse(input, out numstock) || numstock < 1)
                {
                    Console.WriteLine("Please enter a valid number for the stock:");
                    input = Console.ReadLine();
                }
                //if the item name is already in the shop
                if (b.Search(name) != null)
                {
                    Weapon w = new Weapon(name, 1, 1, 1, 1);
                    b.Insert(w, numstock);
                    Console.Clear();
                    Console.WriteLine("Item added to shop!");
                    b.printShop();
                    Console.WriteLine("Press any key to continue...");
                    Console.ReadKey();
                    return;
                }
                Console.WriteLine("Enter the range of the weapon:");
                input = Console.ReadLine();
                //check for correct input
                while (!int.TryParse(input, out weaponrange) || weaponrange < 1)
                {
                    Console.WriteLine("Please enter a valid weapon range:");
                    input = Console.ReadLine();
                }
                Console.WriteLine("Enter the weight of the weapon in kilograms:");
                input = Console.ReadLine();
                //check for correct input
                while (!double.TryParse(input, out weight) || weight < 1)
                {
                    Console.WriteLine("Please enter a valid weapon weight in kilograms:");
                    input = Console.ReadLine();
                }
                Console.WriteLine("Enter the cost of the weapon:");
                input = Console.ReadLine();
                //check for correct input
                while (!double.TryParse(input, out cost) || cost < 1)
                {
                    Console.WriteLine("Please enter a valid weapon cost:");
                    input = Console.ReadLine();
                }
                Console.WriteLine("Enter the damage of the weapon:");
                input = Console.ReadLine();
                //check for correct input
                while (!int.TryParse(input, out weapondamage) || weapondamage < 1)
                {
                    Console.WriteLine("Please enter a valid weapon damage:");
                    input = Console.ReadLine();
                }
                Weapon newWeapon = new Weapon(name, weaponrange, weapondamage, weight, cost);
                //adds item to shop
                b.Insert(newWeapon, numstock);
                Console.Clear();
                Console.WriteLine("Weapon added to the shop!");
                b.printShop();
                Console.WriteLine("Press any key to continue...");
                Console.ReadKey();
                return;
            }
        }