Ejemplo n.º 1
0
        /// <summary>
        /// Initializes a new instance of the <see cref="Skeleton" /> class.
        /// </summary>
        /// <param name="data">The data.</param>
        /// <exception cref="System.ArgumentNullException">data cannot be null.</exception>
        public Skeleton(SkeletonData data)
        {
            if (data == null)
            {
                throw new ArgumentNullException("data cannot be null.");
            }

            this.Data = data;

            this.Bones = new List<Bone>(this.Data.Bones.Count);
            foreach (BoneData boneData in this.Data.Bones)
            {
                Bone parent = boneData.Parent == null ? null : this.Bones[this.Data.Bones.IndexOf(boneData.Parent)];
                this.Bones.Add(new Bone(boneData, parent));
            }

            this.Slots = new List<Slot>(this.Data.Slots.Count);
            this.DrawOrder = new List<Slot>(this.Data.Slots.Count);
            foreach (SlotData slotData in this.Data.Slots)
            {
                Bone bone = this.Bones[this.Data.Bones.IndexOf(slotData.BoneData)];
                Slot slot = new Slot(slotData, this, bone);
                this.Slots.Add(slot);
                this.DrawOrder.Add(slot);
            }

            this.R = 1;
            this.G = 1;
            this.B = 1;
            this.A = 1;
        }
Ejemplo n.º 2
0
        /// <summary>
        /// Reads the animation.
        /// </summary>
        /// <param name="name">The name.</param>
        /// <param name="map">The map.</param>
        /// <param name="skeletonData">The skeleton data.</param>
        /// <exception cref="System.Exception">Bone not found:  + boneName</exception>
        private void ReadAnimation(string name, Dictionary<string, object> map, SkeletonData skeletonData)
        {
            var timelines = new List<ITimeline>();
            float duration = 0;

            if (map.ContainsKey("bones"))
            {
                var bonesMap = (Dictionary<string, object>)map["bones"];
                foreach (KeyValuePair<string, object> entry in bonesMap)
                {
                    string boneName = entry.Key;
                    int boneIndex = skeletonData.FindBoneIndex(boneName);
                    if (boneIndex == -1)
                    {
                        throw new Exception("Bone not found: " + boneName);
                    }

                    var timelineMap = (Dictionary<string, object>)entry.Value;
                    foreach (KeyValuePair<string, object> timelineEntry in timelineMap)
                    {
                        var values = (List<object>)timelineEntry.Value;
                        string timelineName = (string)timelineEntry.Key;

                        if (timelineName.Equals(TimelineRotate))
                        {
                            RotateTimeline timeline = new RotateTimeline(values.Count);
                            timeline.BoneIndex = boneIndex;

                            int frameIndex = 0;
                            foreach (Dictionary<string, object> valueMap in values)
                            {
                                float time = (float)valueMap["time"];
                                timeline.SetFrame(frameIndex, time, (float)valueMap["angle"]);
                                this.ReadCurve(timeline, frameIndex, valueMap);
                                frameIndex++;
                            }

                            timelines.Add(timeline);
                            duration = Math.Max(duration, timeline.Frames[(timeline.FrameCount * 2) - 2]);
                        }
                        else if (timelineName.Equals(TimelineTranslate) || timelineName.Equals(TimelineScale))
                        {
                            TranslateTimeline timeline;
                            float timelineScale = 1;
                            if (timelineName.Equals(TimelineScale))
                            {
                                timeline = new ScaleTimeline(values.Count);
                            }
                            else
                            {
                                timeline = new TranslateTimeline(values.Count);
                                timelineScale = this.Scale;
                            }

                            timeline.BoneIndex = boneIndex;

                            int frameIndex = 0;
                            foreach (Dictionary<string, object> valueMap in values)
                            {
                                float time = (float)valueMap["time"];
                                float x = valueMap.ContainsKey("x") ? (float)valueMap["x"] : 0;
                                float y = valueMap.ContainsKey("y") ? (float)valueMap["y"] : 0;
                                timeline.SetFrame(frameIndex, time, (float)x * timelineScale, (float)y * timelineScale);
                                this.ReadCurve(timeline, frameIndex, valueMap);
                                frameIndex++;
                            }

                            timelines.Add(timeline);
                            duration = Math.Max(duration, timeline.Frames[(timeline.FrameCount * 3) - 3]);
                        }
                        else
                        {
                            throw new Exception("Invalid timeline type for a bone: " + timelineName + " (" + boneName + ")");
                        }
                    }
                }
            }

            if (map.ContainsKey("slots"))
            {
                var slotsMap = (Dictionary<string, object>)map["slots"];
                foreach (KeyValuePair<string, object> entry in slotsMap)
                {
                    string slotName = entry.Key;
                    int slotIndex = skeletonData.FindSlotIndex(slotName);
                    var timelineMap = (Dictionary<string, object>)entry.Value;

                    foreach (KeyValuePair<string, object> timelineEntry in timelineMap)
                    {
                        var values = (List<object>)timelineEntry.Value;
                        string timelineName = (string)timelineEntry.Key;
                        if (timelineName.Equals(TimelineColor))
                        {
                            ColorTimeline timeline = new ColorTimeline(values.Count);
                            timeline.SlotIndex = slotIndex;

                            int frameIndex = 0;
                            foreach (Dictionary<string, object> valueMap in values)
                            {
                                float time = (float)valueMap["time"];
                                string c = (string)valueMap["color"];
                                timeline.SetFrame(frameIndex, time, ToColor(c, 0), ToColor(c, 1), ToColor(c, 2), ToColor(c, 3));
                                this.ReadCurve(timeline, frameIndex, valueMap);
                                frameIndex++;
                            }

                            timelines.Add(timeline);
                            duration = Math.Max(duration, timeline.Frames[(timeline.FrameCount * 5) - 5]);
                        }
                        else if (timelineName.Equals(TimelineAttachment))
                        {
                            AttachmentTimeline timeline = new AttachmentTimeline(values.Count);
                            timeline.SlotIndex = slotIndex;

                            int frameIndex = 0;
                            foreach (Dictionary<string, object> valueMap in values)
                            {
                                float time = (float)valueMap["time"];
                                timeline.SetFrame(frameIndex++, time, (string)valueMap["name"]);
                            }

                            timelines.Add(timeline);
                            duration = Math.Max(duration, timeline.Frames[timeline.FrameCount - 1]);
                        }
                        else
                        {
                            throw new Exception("Invalid timeline type for a slot: " + timelineName + " (" + slotName + ")");
                        }
                    }
                }
            }

            timelines.TrimExcess();
            skeletonData.AddAnimation(new Animation(name, timelines, duration));
        }
Ejemplo n.º 3
0
        /// <summary>
        /// Reads the skeleton data.
        /// </summary>
        /// <param name="reader">The reader.</param>
        /// <returns>Return SkeletonData.</returns>
        /// <exception cref="System.ArgumentNullException">reader cannot be null.</exception>
        /// <exception cref="System.Exception">Invalid JSON.</exception>
        public SkeletonData ReadSkeletonData(TextReader reader)
        {
            if (reader == null)
            {
                throw new ArgumentNullException("reader cannot be null.");
            }

            SkeletonData skeletonData = new SkeletonData();

            var root = Json.Deserialize(reader) as Dictionary<string, object>;
            if (root == null)
            {
                throw new Exception("Invalid JSON.");
            }

            // Bones.
            foreach (Dictionary<string, object> boneMap in (List<object>)root["bones"])
            {
                BoneData parent = null;
                if (boneMap.ContainsKey("parent"))
                {
                    parent = skeletonData.FindBone((string)boneMap["parent"]);

                    if (parent == null)
                    {
                        throw new Exception("Parent bone not found: " + boneMap["parent"]);
                    }
                }

                BoneData boneData = new BoneData((string)boneMap["name"], parent);
                boneData.Length = this.GetFloat(boneMap, "length", 0) * this.Scale;
                boneData.X = this.GetFloat(boneMap, "x", 0) * this.Scale;
                boneData.Y = this.GetFloat(boneMap, "y", 0) * this.Scale;
                boneData.Rotation = this.GetFloat(boneMap, "rotation", 0);
                boneData.ScaleX = this.GetFloat(boneMap, "scaleX", 1);
                boneData.ScaleY = this.GetFloat(boneMap, "scaleY", 1);
                skeletonData.AddBone(boneData);
            }

            // Slots.
            if (root.ContainsKey("slots"))
            {
                var slots = (List<object>)root["slots"];
                foreach (Dictionary<string, object> slotMap in (List<object>)slots)
                {
                    string slotName = (string)slotMap["name"];
                    string boneName = (string)slotMap["bone"];
                    BoneData boneData = skeletonData.FindBone(boneName);
                    if (boneData == null)
                    {
                        throw new Exception("Slot bone not found: " + boneName);
                    }

                    SlotData slotData = new SlotData(slotName, boneData);

                    if (slotMap.ContainsKey("color"))
                    {
                        string color = (string)slotMap["color"];
                        slotData.R = ToColor(color, 0);
                        slotData.G = ToColor(color, 1);
                        slotData.B = ToColor(color, 2);
                        slotData.A = ToColor(color, 3);
                    }

                    if (slotMap.ContainsKey("attachment"))
                    {
                        slotData.AttachmentName = (string)slotMap["attachment"];
                    }

                    skeletonData.AddSlot(slotData);
                }
            }

            // Skins.
            if (root.ContainsKey("skins"))
            {
                var skinMap = (Dictionary<string, object>)root["skins"];

                foreach (KeyValuePair<string, object> entry in skinMap)
                {
                    Skin skin = new Skin(entry.Key);
                    foreach (KeyValuePair<string, object> slotEntry in (Dictionary<string, object>)entry.Value)
                    {
                        int slotIndex = skeletonData.FindSlotIndex(slotEntry.Key);
                        foreach (KeyValuePair<string, object> attachmentEntry in (Dictionary<string, object>)slotEntry.Value)
                        {
                            Attachment attachment = this.ReadAttachment(skin, attachmentEntry.Key, (Dictionary<string, object>)attachmentEntry.Value);
                            skin.AddAttachment(slotIndex, attachmentEntry.Key, attachment);
                        }
                    }

                    skeletonData.AddSkin(skin);
                    if (skin.Name == "default")
                    {
                        skeletonData.DefaultSkin = skin;
                    }
                }
            }

            // Animations.
            if (root.ContainsKey("animations"))
            {
                var animationMap = (Dictionary<string, object>)root["animations"];

                foreach (KeyValuePair<string, object> entry in animationMap)
                {
                    this.ReadAnimation(entry.Key, (Dictionary<string, object>)entry.Value, skeletonData);
                }
            }

            skeletonData.Bones.TrimExcess();
            skeletonData.Slots.TrimExcess();
            skeletonData.Skins.TrimExcess();
            skeletonData.Animations.TrimExcess();

            return skeletonData;
        }
Ejemplo n.º 4
0
 /// <summary>
 /// Initializes a new instance of the <see cref="AnimationStateData" /> class.
 /// </summary>
 /// <param name="skeletonData">The skeleton data.</param>
 public AnimationStateData(SkeletonData skeletonData)
 {
     SkeletonData = skeletonData;
 }