Ejemplo n.º 1
0
        private void Save()
        {
            GAMEDATA_SAVE data = new GAMEDATA_SAVE();

            data.endLevel = endLevel;
            data.isBGM    = isBGM;
            data.isEffect = isEffect;

            SaveMgr.Save <GAMEDATA_SAVE>(data, SAVEDATA_FILE);
        }
Ejemplo n.º 2
0
        private void Save()
        {
            USER_SAVE data = new USER_SAVE();

            data.life = life;
            data.coin = coin;
            data.availableStartItemsCount  = availableStartItemCount;
            data.availableInGameItemsCount = availableInGameItemCount;

            SaveMgr.Save <USER_SAVE>(data, SAVEDATA_FILE);
        }
Ejemplo n.º 3
0
        private void Save()
        {
            UpdateAdsRewardedCount();

            USER_SAVE data = new USER_SAVE();

            data.life = life;
            data.coin = coin;
            data.coinRewardedCount         = coinRewardedCount;
            data.availableStartItemsCount  = availableStartItemCount;
            data.availableInGameItemsCount = availableInGameItemCount;
            data.timeToNextLife            = timeToNextLife;
            data.quitTime = DateTime.Now.Ticks;

            SaveMgr.Save <USER_SAVE>(data, SAVEDATA_FILE);
        }