Ejemplo n.º 1
0
        /// <summary>
        /// Create a CheckBox corresponding to an element for a specifical StackPanel
        /// </summary>
        /// <param name="imageSourcePath">Path that correspond to an element</param>
        /// <param name="sp">The StackPanel parent of the CheckBox</param>
        /// <returns></returns>
        private CheckBox CreateCheckboxElement(string imageSourcePath, StackPanel sp, int idStat)
        {
            ImageSourceConverter converter = new ImageSourceConverter();
            CheckBox             cbx       = new CheckBox();
            // Recover the item stocked in the StackPanel tag
            EnchantedItem item = (EnchantedItem)sp.Tag;

            // Create the image for the checkbox
            Image img = new Image();

            img.Source  = (ImageSource)converter.ConvertFromString(imageSourcePath);
            cbx.Content = img;

            // Create the event click for the checkbox and save the differents informations that needed
            // Saving the stackpanel to the tag of the checkbox allows to save the two objects in one properties
            cbx.Tag    = sp;
            cbx.Name   = GlobalConstants.GetElemStringFromImagePath(imageSourcePath);
            cbx.Click += CbxItemElement_Click;

            // Check automatically the checkbox if atleast one element is already selected
            if (item.FireMastery != 0 || item.WaterMastery != 0 || item.EarthMastery != 0 || item.AirMastery != 0 ||
                item.FireResistance != 0 || item.WaterResistance != 0 || item.EarthResistance != 0 || item.AirResistance != 0)
            {
                switch (imageSourcePath)
                {
                case GlobalConstants.FIRE_IMAGE_PATH:
                    if (sp.Name == GlobalConstants.MASTERIES_STRING && item.FireMastery > 0)
                    {
                        cbx.IsChecked = true;
                    }
                    if (sp.Name == GlobalConstants.RESISTANCES_STRING && item.FireResistance > 0)
                    {
                        cbx.IsChecked = true;
                    }
                    break;

                case GlobalConstants.WATER_IMAGE_PATH:
                    if (sp.Name == GlobalConstants.MASTERIES_STRING && item.WaterMastery > 0)
                    {
                        cbx.IsChecked = true;
                    }
                    if (sp.Name == GlobalConstants.RESISTANCES_STRING && item.WaterResistance > 0)
                    {
                        cbx.IsChecked = true;
                    }
                    break;

                case GlobalConstants.EARTH_IMAGE_PATH:
                    if (sp.Name == GlobalConstants.MASTERIES_STRING && item.EarthMastery > 0)
                    {
                        cbx.IsChecked = true;
                    }
                    if (sp.Name == GlobalConstants.RESISTANCES_STRING && item.EarthResistance > 0)
                    {
                        cbx.IsChecked = true;
                    }
                    break;

                case GlobalConstants.AIR_IMAGE_PATH:
                    if (sp.Name == GlobalConstants.MASTERIES_STRING && item.AirMastery > 0)
                    {
                        cbx.IsChecked = true;
                    }
                    if (sp.Name == GlobalConstants.RESISTANCES_STRING && item.AirResistance > 0)
                    {
                        cbx.IsChecked = true;
                    }
                    break;

                default:
                    break;
                }
            }
            return(cbx);
        }
Ejemplo n.º 2
0
        /// <summary>
        /// Load the item selected with formated stats to the user control for stats
        /// </summary>
        private void LoadItemToUserControlStats(EnchantedItem item, UcStatsItems uc, bool itemCanBeRemoved = false)
        {
            uc.ActualItem            = item;
            uc.LblItemName.Text      = item.Name;
            uc.LblItemLvl.Content    = "Niv." + item.Level;
            uc.LblItemRarity.Content = item.RarityName;
            uc.LblItemType.Content   = item.Type;
            uc.ImgItemPicture.Source = Tools.LoadImage(item.Image);
            uc.ImgItemRarity.Source  = Tools.LoadImage(item.RarityImage);
            uc.BtnEquip.Click       += EquipItemToBuild;
            if (itemCanBeRemoved)
            {
                uc.BtnEquip.Content     = "Modifier";
                uc.BtnRemove.Visibility = Visibility.Visible;
                uc.BtnRemove.Click     += RemoveItemToBuild;
            }

            // Customize the items of the listbox for each stats in the item loaded
            foreach (Stat stat in item.StatList)
            {
                if (stat.Type == "Coup Critique" || stat.Type == "Parade")
                {
                    stat.Type = "% " + stat.Type.Trim();
                }
                else
                {
                    // When we add the space to the stat we have to trim it first for avoiding multiple space
                    stat.Type = " " + stat.Type.Trim();
                }

                // Create stackpanel for the stats
                StackPanel sp = new StackPanel();
                sp.Orientation = Orientation.Horizontal;
                TextBlock tb = new TextBlock();
                tb.Text = stat.Value + stat.Type;
                sp.Children.Add(tb);
                uc.LbxItemStats.Items.Add(sp);

                // If the stat correspond to multiplte elements of masteries or resistances,
                // then we must create an new StackPanel with checkbox for each elements
                if (GlobalConstants.IDS_ELEM_ARRAY.Contains(stat.Id))
                {
                    sp             = new StackPanel();
                    sp.Orientation = Orientation.Horizontal;
                    // Save the actual item to the tag for recovering his properties later
                    sp.Tag = item;

                    // Define the name of the StackPanel with a string for masteries or resistances
                    // This information will be needed later
                    bool?elemForMasteries = GlobalConstants.IdForMasteriesOrResistances(stat.Id);
                    if (elemForMasteries == true)
                    {
                        sp.Name = GlobalConstants.MASTERIES_STRING;
                    }
                    else if (elemForMasteries == false)
                    {
                        sp.Name = GlobalConstants.RESISTANCES_STRING;
                    }
                    else
                    {
                        Console.WriteLine("Unknown id of masteries or resistances for the tag of the stackpanel");
                    }
                    // Add the checkbox to the stackpanel
                    int cbxFireIndex  = sp.Children.Add(CreateCheckboxElement(GlobalConstants.FIRE_IMAGE_PATH, sp, stat.Id));
                    int cbxWaterIndex = sp.Children.Add(CreateCheckboxElement(GlobalConstants.WATER_IMAGE_PATH, sp, stat.Id));
                    int cbxEarthIndex = sp.Children.Add(CreateCheckboxElement(GlobalConstants.EARTH_IMAGE_PATH, sp, stat.Id));
                    int cbxAirIndex   = sp.Children.Add(CreateCheckboxElement(GlobalConstants.AIR_IMAGE_PATH, sp, stat.Id));

                    // Check automatically the checkbox if no elements are selected
                    if ((item.FireMastery == 0 && item.WaterMastery == 0 && item.EarthMastery == 0 && item.AirMastery == 0) ||
                        (item.FireResistance == 0 && item.WaterResistance == 0 && item.EarthResistance == 0 && item.AirResistance == 0))
                    {
                        int nbElement = GlobalConstants.GetNbOfElementById(stat.Id);
                        for (int i = 0; i < nbElement; i++)
                        {
                            CheckBox cbx;
                            switch (DefaultMasteriesOrder.MasteriesOrder[i])
                            {
                            case GlobalConstants.Elementary.Fire:
                                cbx           = (CheckBox)sp.Children[cbxFireIndex];
                                cbx.IsChecked = true;
                                CbxItemElement_Click(cbx, null);
                                break;

                            case GlobalConstants.Elementary.Water:
                                cbx           = (CheckBox)sp.Children[cbxWaterIndex];
                                cbx.IsChecked = true;
                                CbxItemElement_Click(cbx, null);
                                break;

                            case GlobalConstants.Elementary.Earth:
                                cbx           = (CheckBox)sp.Children[cbxEarthIndex];
                                cbx.IsChecked = true;
                                CbxItemElement_Click(cbx, null);
                                break;

                            case GlobalConstants.Elementary.Air:
                                cbx           = (CheckBox)sp.Children[cbxAirIndex];
                                cbx.IsChecked = true;
                                CbxItemElement_Click(cbx, null);
                                break;

                            default:
                                break;
                            }
                        }
                    }
                    uc.LbxItemStats.Items.Add(sp);
                }
            }
        }