public Serializer() { mTimestampSensorChannel = new SensorChannel( InkSensorType.Timestamp, InkSensorMetricType.Time, null, 0.0f, 0.0f, 0); mEnvironment.Properties["os.version.code"] = System.Environment.OSVersion.VersionString; mEnvironment.Seal(); InkDocument.InkTree.Root = new StrokeGroupNode(Identifier.FromNewGuid()); }
private void InitInputConfig() { // Init input providers var mouseInputProvider = new InkInputProvider(InkInputType.Mouse); var touchInputProvider = new InkInputProvider(InkInputType.Touch); var penInputProvider = new InkInputProvider(InkInputType.Pen); mouseInputProvider.Seal(); touchInputProvider.Seal(); penInputProvider.Seal(); // Cache input providers mInkInputProvidersMap.Add(mouseInputProvider.Id, mouseInputProvider); mInkInputProvidersMap.Add(touchInputProvider.Id, touchInputProvider); mInkInputProvidersMap.Add(penInputProvider.Id, penInputProvider); // Init input device mCurrentInputDevice.Properties["dev.name"] = mEAS.FriendlyName; mCurrentInputDevice.Properties["dev.model"] = mEAS.SystemProductName; mCurrentInputDevice.Properties["dev.manufacturer"] = mEAS.SystemManufacturer; mCurrentInputDevice.Seal(); // Cache input device mInputDevices.Add(mCurrentInputDevice.Id, mCurrentInputDevice); // Init environment mEnvironment.Properties["os.name"] = mEAS.OperatingSystem; mEnvironment.Properties["os.version.code"] = System.Environment.OSVersion.Version.ToString(); mEnvironment.Seal(); // Cache the environment mEnvironments.Add(mEnvironment.Id, mEnvironment); // Init sensor channels contexts SensorChannelsContext mouseSensorChannelsContext = CreateChannelsGroup(mouseInputProvider, mCurrentInputDevice); SensorChannelsContext touchSensorChannelsContext = CreateChannelsGroup(touchInputProvider, mCurrentInputDevice); SensorChannelsContext penSensorChannelsContext = CreateChannelsGroup(penInputProvider, mCurrentInputDevice); // Cache sensor channels contexts mSensorChannelsContexts.Add(mouseSensorChannelsContext.Id, mouseSensorChannelsContext); mSensorChannelsContexts.Add(touchSensorChannelsContext.Id, touchSensorChannelsContext); mSensorChannelsContexts.Add(penSensorChannelsContext.Id, penSensorChannelsContext); // Init sensor contexts SensorContext mouseSensorContext = new SensorContext(); mouseSensorContext.AddSensorChannelsContext(mouseSensorChannelsContext); SensorContext touchSensorContext = new SensorContext(); touchSensorContext.AddSensorChannelsContext(touchSensorChannelsContext); SensorContext penSensorContext = new SensorContext(); penSensorContext.AddSensorChannelsContext(penSensorChannelsContext); // Cache sensor contexts mSensorContexts.Add(mouseSensorContext.Id, mouseSensorContext); mSensorContexts.Add(touchSensorContext.Id, touchSensorContext); mSensorContexts.Add(penSensorContext.Id, penSensorContext); // Init input contexts InputContext mouseInputContext = new InputContext(mEnvironment.Id, mouseSensorContext.Id); InputContext touchInputContext = new InputContext(mEnvironment.Id, touchSensorContext.Id); InputContext penInputContext = new InputContext(mEnvironment.Id, penSensorContext.Id); // Cache input contexts mInputContexts.Add(mouseInputContext.Id, mouseInputContext); mInputContexts.Add(touchInputContext.Id, touchInputContext); mInputContexts.Add(penInputContext.Id, penInputContext); mDeviceTypeMap.Add(PointerDeviceType.Mouse, mouseInputContext.Id); mDeviceTypeMap.Add(PointerDeviceType.Touch, touchInputContext.Id); mDeviceTypeMap.Add(PointerDeviceType.Pen, penInputContext.Id); }