private void patEditor_FxChannelChanged(object sender, FxChannelChangedEventArgs e) { if (this.currentSong != null) { this.currentSong.FxChannel = e.FxChannel; } }
private void OnFxChannelChanged(FxChannelChangedEventArgs evArgs) { EventHandler <FxChannelChangedEventArgs> tmp = this.FxChannelChanged; if (tmp != null) { tmp(this, evArgs); } }
private void patEditor_FxChannelChanged(object sender, FxChannelChangedEventArgs e) { if (this.currentSong != null) { this.currentSong.FxChannel = e.FxChannel; } }
private void OnFxChannelChanged(FxChannelChangedEventArgs evArgs) { this.FxChannelChanged?.Invoke(this, evArgs); }