Ejemplo n.º 1
0
        static void Main(string[] args)
        {
            GpuProgram.Initialize(device, DeviceWidth, DeviceHeight);

            while (true)
            {
                Render();
                FPS.Draw(device);
                device.WaitForPresent();
            }
        }
Ejemplo n.º 2
0
        static void Render()
        {
            GpuProgram.Clear(device, new Color(49 / 255.0f, 77 / 255.0f, 121 / 255.0f));

            // test draw codes
            //device.DrawPixel(10, 40, Color.red);
            //device.DrawPixel(20, 40, Color.green);
            //device.DrawPixel(20, 60, Color.green);

            //NormalizedDevice.DrawLine(device, new Vertex(new Vector3(0, 0), Color.red, new Vector2(0, 0)),
            //    new Vertex(new Vector3(0.5f, 0.5f), Color.green, new Vector2(1, 1)));

            //NormalizedDevice.DrawTriangle(device, new Vertex(new Vector3(0, 0.25f), Color.red, new Vector2(0, 0)),
            //    new Vertex(new Vector3(-0.25f, -0.25f), Color.green, new Vector2(0, 0)),
            //    new Vertex(new Vector3(0.25f, -0.45f), Color.yellow, new Vector2(0, 0)));

            Matrix4x4 M = Matrix4x4.TRS(new Vector3(0, 0, 2), Quaternion.Euler(TimeHelper.GetTimeSinceStartup() * 10, 0, 0), Vector3.one);
            Matrix4x4 V = camera.WorldToCameraMatrix();
            Matrix4x4 P = camera.ProjectionMatrix();

            GpuProgram.DrawCall(device, mesh, material, M, V, P);
        }