Ejemplo n.º 1
0
        void AddPanel()
        {
            // If previous panel exists, destroy it
            if (currentPanel != null)
            {
                Destroy(currentPanel);
            }

            // Instantiate panel
            currentPanel = Instantiate <GameObject> (prefab);

            // Update panel texts
            Text countryName, provinceName, cityName, population;

            countryName  = currentPanel.transform.Find("Panel/RowCountry/CountryName").GetComponent <Text> ();
            provinceName = currentPanel.transform.Find("Panel/RowProvince/ProvinceName").GetComponent <Text> ();
            cityName     = currentPanel.transform.Find("Panel/RowCity/CityName").GetComponent <Text> ();
            population   = currentPanel.transform.Find("Panel/RowCityData1/CityData1Value").GetComponent <Text> ();

            // Gets a random city and populate data
            int  cityIndex = Random.Range(0, map.cities.Count - 1);
            City city      = map.GetCity(cityIndex);

            cityName.text     = city.name;
            population.text   = city.population.ToString();
            countryName.text  = map.GetCityCountryName(cityIndex);
            provinceName.text = map.GetCityProvinceName(cityIndex);

            // Position the canvas over the globe
            float   distaceToGlobeCenter = 1.2f;
            Vector3 worldPos             = map.transform.TransformPoint(city.unitySphereLocation * distaceToGlobeCenter);

            currentPanel.transform.position = worldPos;

            // Draw a circle around the city
            map.AddMarker(MARKER_TYPE.CIRCLE_PROJECTED, city.unitySphereLocation, 100, 0.8f, 1f, Color.green);

            // Parent the panel to the globe so it rotates with it
            currentPanel.transform.SetParent(map.transform, true);

            // Finally fly to city to show the panel
            map.FlyToCity(cityIndex, 2f);
        }