Ejemplo n.º 1
0
        private List<GamePieceMove> GetAddtionalMoves(GameBoard board, GamePieceMove bestMove)
        {
            List<GamePieceMove> moves = new List<GamePieceMove>();
            List<GamePieceMove> bestMoves = new List<GamePieceMove>();
            int bestBoardValue = board.EvaluateBoard(PlayerColours.Black);

            GameBoard nextBoard = new GameBoard();
            nextBoard = board.CloneBoard();
            nextBoard.ApplyMove(bestMove);

            if (bestMove.IsJump)
                moves.AddRange(board.GetAllPossibleJumpsForThisPiece(bestMove.MovingPiece));
            foreach (GamePieceMove m in moves)
            {
                GameBoard currentBoard = new GameBoard();
                currentBoard = nextBoard.CloneBoard();
                currentBoard.ApplyMove(m);
                //currentBoard = MakeAddtionalMoves(currentBoard, m);
                if (currentBoard.EvaluateBoard(PlayerColours.Black) > bestBoardValue)
                    bestMoves.Add(m);
                bestMoves.AddRange(GetAddtionalMoves(currentBoard, m));
                board.UnDoMove(m);
            }
            board.UnDoMove(bestMove);
            return bestMoves;
        }
Ejemplo n.º 2
0
        private GameBoard MakeAddtionalMoves(GameBoard board, GamePieceMove move)
        {
            List<GamePieceMove> addtionalMoves = new List<GamePieceMove>();
            GameBoard bestBoard = board.CloneBoard();
            int bestBoardValue = bestBoard.EvaluateBoard(PlayerColours.Black);

            if (move.IsJump && board.IsThereASecondJump(move))
                addtionalMoves.AddRange(board.GetAllPossibleJumpsForThisPiece(move.MovingPiece));
            foreach (GamePieceMove m in addtionalMoves)
            {
                GameBoard currentBoard = new GameBoard();
                currentBoard = board.CloneBoard();
                currentBoard.ApplyMove(m);
                currentBoard = MakeAddtionalMoves(currentBoard, m);
                if (currentBoard.EvaluateBoard(PlayerColours.Black) > bestBoardValue)
                    bestBoard = currentBoard;
                board.UnDoMove(m);
            }
            return bestBoard;
        }