Ejemplo n.º 1
0
        public void Start()
        {
            _mainThreadNativeId = Native.GetCurrentThreadId();

            //Paused = false;
            _mouseHook.Install();

            Native.MSG msg;
            while (Native.GetMessage(out msg, IntPtr.Zero, (uint)WM.WM_USER, (uint)WM.PAUSE_RESUME) > 0)
            {
                var m = (WM)msg.message;
                UpdateContextAndEventArgs();

                switch (m)
                {
                case WM.GESTBTN_DOWN:
                    OnMouseDown();
                    break;

                case WM.GESTBTN_MOVE:
                    OnMouseMove();
                    break;

                case WM.GESTBTN_MODIFIER:
                    OnModifier((GestureModifier)msg.wParam.ToInt32());
                    break;

                case WM.GESTBTN_UP:
                    OnMouseUp();
                    break;

                case WM.STAY_TIMEOUT:
                    OnTimeout();
                    break;

                case WM.PAUSE_RESUME:
                    var pause = (msg.wParam.ToInt32() == 1);
                    OnPauseResume(pause);
                    break;

                case WM.STOP:
                    OnStop();
                    return;
                }
            }
        }
Ejemplo n.º 2
0
        public Win32MousePathTracker2()
        {
            //properties defaults
            //GestureButton = GestureButtons.RightButton;
            InitialValidMove         = 10;
            InitialStayTimeout       = true;
            InitialStayTimeoutMillis = 150;

            EffectiveMove            = 20;
            StayTimeout              = false;
            PerformNormalWhenTimeout = false;

            _mouseHook = new MouseHook();
            _mouseHook.MouseHookEvent += HookProc;
            //_mouseHook.GotMessage += HookGotMessage;

#if DEBUG
            _monitoringHook.MouseHookEvent += args =>
            {
                //Debug.Write("M");
            };
            _monitoringHook.Install();
#endif
        }