Ejemplo n.º 1
0
		/// <summary>
		/// Leeches the given amount of power from this Unit and adds it to the receiver (if receiver != null and is Unit).
		/// </summary>
		public void LeechPower(Unit receiver, int amount, float factor, SpellEffect effect)
		{
			var currentPower = Power;

			// Resilience reduces mana drain by 2.2%, amount is rounded.
			amount -= (amount * GetResiliencePct() * 2.2f).RoundInt();
			if (amount > currentPower)
			{
				amount = currentPower;
			}
			Power = currentPower - amount;
			if (receiver != null)
			{
				receiver.Energize(this, amount, effect);
			}
		}