Ejemplo n.º 1
0
		/// <summary>
		/// Sends any kind of extra command-bar to control other entities, such as NPCs, vehicles etc
		/// </summary>
		/// <param name="owner"></param>
		//public static void SendSpells(Character owner, NPC npc, uint duration,
		//    PetAttackMode attackMode, PetAction action, PetFlags flags,
		//    PetActionEntry[] petActions,
		//    PetSpell[] spells)

		public static void SendSpells(Character owner, NPC pet, PetAction currentAction)
		{
			// TODO: Cooldowns
			var record = pet.PetRecord;
            var mode = pet.Entry.Type == CreatureType.NonCombatPet ? PetAttackMode.Passive : PetAttackMode.Defensive;
		    var flags = PetFlags.None;
		    uint[] actions = null;
            if(record != null)
            {
                mode = record.AttackMode;
                flags = record.Flags;
                actions = record.ActionButtons;
            }
            if (actions == null)
                actions = pet.BuildPetActionBar();

		    using (var packet = new RealmPacketOut(RealmServerOpCode.SMSG_PET_SPELLS, 20 + (PetConstants.PetActionCount * 4) + 1 + (pet.Spells.Count) + 1 + (0)))
			{
				packet.Write(pet.EntityId);
				packet.Write((ushort)pet.Entry.FamilyId);
				packet.Write(pet.RemainingDecayDelayMillis);			// duration
				packet.Write((byte)mode);
				packet.Write((byte)currentAction);
				packet.Write((ushort)flags);

				for (var i = 0; i < PetConstants.PetActionCount; i++)
				{
					var action = actions[i];
					packet.Write(action);
				}

				var spellPos = packet.Position;
				++packet.Position;
				var spellCount = 0;
				foreach (var spell in pet.Spells)
				{
					if (!spell.IsPassive)
					{
						packet.Write((ushort)spell.Id);
                        packet.Write((ushort)PetSpellState.Enabled);
						++spellCount;
					}
				}

				packet.Write((byte)0);		// TODO: Cooldowns

				packet.Position = spellPos;
				packet.Write((byte)spellCount);

				owner.Send(packet);
			}
		}