Ejemplo n.º 1
0
 public bool TryStartDissmisProgress(Character initer, Character dissmiser)
 {
     lock (this)
     {
         if (IsDismissInProgress)
         {
             if (DissmissTimeouted < DateTime.Now)
             {
                 Asda2BattlegroundHandler.SendDissmissResultResponse(this, DismissPlayerResult.Fail,
                                                                     DissmissingCharacter.SessionId, (int)DissmissingCharacter.AccId);
             }
             else
             {
                 return(false);
             }
         }
         IsDismissInProgress = true;
         Asda2BattlegroundHandler.SendQuestionDismissPlayerOrNotResponse(this, initer, dissmiser);
         DissmissingCharacter = dissmiser;
         DissmissYes.Clear();
         DissmissNo.Clear();
         DissmissTimeouted = DateTime.Now.AddMinutes(1);
         DissmisFaction    = initer.Asda2FactionId;
         return(true);
     }
 }