Ejemplo n.º 1
0
 /*
  * Method used for moving any creature, it's checking
  * if the creature is old enough for spawn and is it
  * old enough to die
  * */
 private void MoveCreature(Creature creature, int x, int y)
 {
     if (creature != null)
     {
         if (!IsAlive(creature, x, y))
         {
             return;
         }
         if (CheckForSpawn(creature))
         {
             return;
         }
         if (creature is Shark)
         {
             MoveShark((Shark)creature, x, y);
         }
         else
         {
             MoveSepia((Sepia)creature, x, y);
         }
     }
 }
Ejemplo n.º 2
0
 /*
  * Checking of the creature - creature can
  * change it's location to position (x, y)
  * */
 private bool IsLegal(Creature creature, int x, int y)
 {
     if (x < 0 || y < 0)
     {
         return false;
     }
     if (x >= _simulationField.GetLength(0) || y >= _simulationField.GetLength(1))
     {
         return false;
     }
     if (creature is Sepia && _simulationField[x, y] is Sepia)
     {
         return false;
     }
     if (creature is Shark && _simulationField[x, y] is Shark)
     {
         return false;
     }
     return true;
 }
Ejemplo n.º 3
0
 /*
  * Finding the next position for any creature with current coordinates (x, y)
  * */
 private Library.Pair FindPlaceForSepia(Creature creature, int x, int y)
 {
     bool positionFound = false;
     Random rand = new Random();
     Library.Pair newPosition = new Library.Pair(0, 0);
     MixPositions();
     for (int i = 0; i < _positionsCatalog.Count; i++)
     {
         if (IsLegal(creature, _positionsCatalog[i].X + x, _positionsCatalog[i].Y + y))
         {
             newPosition.X = _positionsCatalog[i].X + x;
             newPosition.Y = _positionsCatalog[i].Y + y;
             positionFound = true;
         }
     }
     if (!positionFound)
     {
         newPosition.X = x;
         newPosition.Y = y;
     }
     return newPosition;
 }
Ejemplo n.º 4
0
 /*
  * This method is checking if any creature is old enough to be removed
  * from the simulation ground. If the creature is shark
  * this method is also checking if it's hunger.
  * */
 private bool IsAlive(Creature creature, int x, int y)
 {
     if (creature.Age <= 0)
     {
         KillCreature(x, y);
         return false;
     }
     else
     {
         creature.Age--;
     }
     if (creature is Shark)
     {
         if (((Shark)creature).Hunger >= ((Shark)creature).MaxHunger)
         {
             KillCreature(x, y);
             return false;
         }
         else
         {
             ((Shark)creature).Hunger++;
         }
     }
     return true;
 }
Ejemplo n.º 5
0
 /*
  * Increacing the population if any creature is older than 1/3 of it's life
  * */
 private bool CheckForSpawn(Creature creature)
 {
     if (creature is Shark)
     {
         return CheckForSpawnShark((Shark)creature);
     }
     else
     {
         return CheckForSpawnSepia((Sepia)creature);
     }
 }