private void AddDefaultTag()
        {
            string defaultTag = "DevelopmentOnly";

            if (!UnityEditorInternal.InternalEditorUtility.tags.Contains(defaultTag))
            {
                UnityEditorInternal.InternalEditorUtility.AddTag(defaultTag);
            }

            var defaultRemove = new RemoveTagData
            {
                buildTarget = BuildTarget.NoTarget,
                enable      = true,
                runType     = (int)RemoverState.Release,
                tag         = defaultTag
            };

            BuildObjectRemoverSettingsProvider.SaveSettings(new List <RemoveTagData>()
            {
                defaultRemove
            });
        }
 private void ApplyChanges()
 {
     BuildObjectRemoverSettingsProvider.SaveSettings(rowsData.Select(x => x.GetData()).ToList());
 }