public ItemStack(byte[] data, Server tserver) { TheServer = tserver; DataStream ds = new DataStream(data); DataReader dr = new DataReader(ds); int attribs = dr.ReadInt(); for (int i = 0; i < attribs; i++) { string cattrib = dr.ReadFullString(); byte b = dr.ReadByte(); if (b == 0) { Attributes.Add(cattrib, new IntegerTag(dr.ReadInt64())); } else if (b == 1) { Attributes.Add(cattrib, new NumberTag(dr.ReadDouble())); } else if (b == 2) { Attributes.Add(cattrib, new BooleanTag(dr.ReadByte() == 1)); } else { Attributes.Add(cattrib, new TextTag(dr.ReadFullString())); } } Load(dr, (b) => new ItemStack(b, tserver)); }
public override bool ParseBytesAndExecute(byte[] data) { DataReader dr = new DataReader(new DataStream(data)); int cvarname_id = dr.ReadInt(); string cvarvalue = dr.ReadFullString(); string cvarname = TheClient.Network.Strings.StringForIndex(cvarname_id); CVar cvar = TheClient.CVars.system.Get(cvarname); if (cvar == null || !cvar.Flags.HasFlag(CVarFlag.ServerControl)) { SysConsole.Output(OutputType.WARNING, "Invalid CVar " + cvarname); return false; } cvar.Set(cvarvalue, true); return true; }
public void Load(DataReader dr, Func<byte[], ItemStackBase> getItem) { Count = dr.ReadInt(); Datum = dr.ReadInt(); Weight = dr.ReadFloat(); Volume = dr.ReadFloat(); Temperature = dr.ReadFloat(); DrawColor = System.Drawing.Color.FromArgb(dr.ReadInt()); SetName(dr.ReadFullString()); string secondary_name = dr.ReadFullString(); SecondaryName = secondary_name.Length == 0 ? null : secondary_name; DisplayName = dr.ReadFullString(); Description = dr.ReadFullString(); string tex = dr.ReadFullString(); SetModelName(dr.ReadFullString()); SetTextureName(tex); RenderAsComponent = dr.ReadByte() == 1; ComponentRenderOffset.X = dr.ReadFloat(); ComponentRenderOffset.Y = dr.ReadFloat(); ComponentRenderOffset.Z = dr.ReadFloat(); int attribs = dr.ReadInt(); for (int i = 0; i < attribs; i++) { string cattrib = dr.ReadFullString(); byte b = dr.ReadByte(); if (b == 0) { SharedAttributes.Add(cattrib, new IntegerTag(dr.ReadInt64())); } else if (b == 1) { SharedAttributes.Add(cattrib, new NumberTag(dr.ReadDouble())); } else if (b == 2) { SharedAttributes.Add(cattrib, new BooleanTag(dr.ReadByte() == 1)); } else { SharedAttributes.Add(cattrib, new TextTag(dr.ReadFullString())); } } int comps = dr.ReadInt(); for (int i = 0; i < comps; i++) { Components.Add(getItem(dr.ReadFullBytes())); } }
/// <summary> /// Loads a model from .VMD (Voxalia Model Data) input. /// </summary> public Model3D LoadModel(byte[] data) { if (data.Length < 3 || data[0] != 'V' || data[1] != 'M' || data[2] != 'D') { throw new Exception("Model3D: Invalid header bits."); } byte[] dat_filt = new byte[data.Length - "VMD001".Length]; Array.ConstrainedCopy(data, "VMD001".Length, dat_filt, 0, dat_filt.Length); dat_filt = FileHandler.UnGZip(dat_filt); DataStream ds = new DataStream(dat_filt); DataReader dr = new DataReader(ds); Model3D mod = new Model3D(); mod.MatrixA = ReadMat(dr); int meshCount = dr.ReadInt(); mod.Meshes = new List<Model3DMesh>(meshCount); for (int m = 0; m < meshCount; m++) { Model3DMesh mesh = new Model3DMesh(); mod.Meshes.Add(mesh); mesh.Name = dr.ReadFullString(); int vertexCount = dr.ReadInt(); mesh.Vertices = new List<Vector3>(vertexCount); for (int v = 0; v < vertexCount; v++) { double f1 = dr.ReadFloat(); double f2 = dr.ReadFloat(); double f3 = dr.ReadFloat(); mesh.Vertices.Add(new Vector3(f1, f2, f3)); } int indiceCount = dr.ReadInt() * 3; mesh.Indices = new List<int>(indiceCount); for (int i = 0; i < indiceCount; i++) { mesh.Indices.Add(dr.ReadInt()); } int tcCount = dr.ReadInt(); mesh.TexCoords = new List<Vector2>(tcCount); for (int t = 0; t < tcCount; t++) { double f1 = dr.ReadFloat(); double f2 = dr.ReadFloat(); mesh.TexCoords.Add(new Vector2(f1, f2)); } int normCount = dr.ReadInt(); mesh.Normals = new List<Vector3>(normCount); for (int n = 0; n < normCount; n++) { double f1 = dr.ReadFloat(); double f2 = dr.ReadFloat(); double f3 = dr.ReadFloat(); mesh.Normals.Add(new Vector3(f1, f2, f3)); } int boneCount = dr.ReadInt(); mesh.Bones = new List<Model3DBone>(boneCount); for (int b = 0; b < boneCount; b++) { Model3DBone bone = new Model3DBone(); mesh.Bones.Add(bone); bone.Name = dr.ReadFullString(); int weights = dr.ReadInt(); bone.IDs = new List<int>(weights); bone.Weights = new List<double>(weights); for (int w = 0; w < weights; w++) { bone.IDs.Add(dr.ReadInt()); bone.Weights.Add(dr.ReadFloat()); } bone.MatrixA = ReadMat(dr); } } mod.RootNode = ReadSingleNode(null, dr); return mod; }
public Model3DNode ReadSingleNode(Model3DNode root, DataReader dr) { Model3DNode n = new Model3DNode(); n.Parent = root; n.Name = dr.ReadFullString(); n.MatrixA = ReadMat(dr); int cCount = dr.ReadInt(); n.Children = new List<Model3DNode>(cCount); for (int i = 0; i < cCount; i++) { n.Children.Add(ReadSingleNode(n, dr)); } return n; }