public structWeatherStation()
 {
     PexPreConstructorParameterless();
     _StationICAO = Vortex.Connector.IConnectorFactory.CreateSTRING();
     StationICAO.AttributeName   = "<#Station name (ICAO)#>";
     _StationStatus              = Vortex.Connector.IConnectorFactory.CreateINT();
     StationStatus.AttributeName = "<#Station status#>";
     _DewPoint = Vortex.Connector.IConnectorFactory.CreateREAL();
     DewPoint.AttributeName  = "<#Dew Point#>";
     DewPoint.AttributeUnits = "°C";
     _Pressure = Vortex.Connector.IConnectorFactory.CreateREAL();
     Pressure.AttributeName  = "<#Pressure#>";
     Pressure.AttributeUnits = "Torr";
     _Temp = Vortex.Connector.IConnectorFactory.CreateREAL();
     Temp.AttributeName         = "<#Temperature#>";
     Temp.AttributeUnits        = "°C";
     _Visibility                = Vortex.Connector.IConnectorFactory.CreateREAL();
     Visibility.AttributeName   = "<#Visibility#>";
     Visibility.AttributeUnits  = "km";
     _WindHeading               = Vortex.Connector.IConnectorFactory.CreateUINT();
     WindHeading.AttributeName  = "<#Wind heading#>";
     WindHeading.AttributeUnits = "Azimuth";
     _WindSpeed = Vortex.Connector.IConnectorFactory.CreateREAL();
     WindSpeed.AttributeName  = "<#Wind speed#>";
     WindSpeed.AttributeUnits = "m/s";
     AttributeName            = "";
     PexConstructorParameterless();
 }
 public fbStation(Vortex.Connector.IVortexObject parent, string readableTail, string symbolTail)
 {
     this.@SymbolTail = symbolTail;
     this.@Connector  = parent.GetConnector();
     this.@ValueTags  = new System.Collections.Generic.List <Vortex.Connector.IValueTag>();
     this.@Parent     = parent;
     _humanReadable   = Vortex.Connector.IConnector.CreateSymbol(parent.HumanReadable, readableTail);
     this.Kids        = new System.Collections.Generic.List <Vortex.Connector.IVortexElement>();
     this.@Children   = new System.Collections.Generic.List <Vortex.Connector.IVortexObject>();
     PexPreConstructor(parent, readableTail, symbolTail);
     Symbol         = Vortex.Connector.IConnector.CreateSymbol(parent.Symbol, symbolTail);
     __modeSelector = @Connector.Online.Adapter.CreateINT(this, "<#Select mode#>", "_modeSelector");
     _modeSelector.AttributeName = "<#Select mode#>";
     __modeCurrent = @Connector.Online.Adapter.CreateINT(this, "<#CurrentMode#>", "_modeCurrent");
     _modeCurrent.MakeReadOnly();
     _modeCurrent.AttributeName = "<#CurrentMode#>";
     __stepInfo = @Connector.Online.Adapter.CreateSTRING(this, "<#Step description#>", "_stepInfo");
     _stepInfo.AttributeName    = "<#Step description#>";
     __errorInfo                = @Connector.Online.Adapter.CreateSTRING(this, "<#Error description#>", "_errorInfo");
     _errorInfo.AttributeName   = "<#Error description#>";
     __components               = new stComponents(this, "<#Components#>", "_components");
     __components.AttributeName = "<#Components#>";
     __data = new stData(this, "<#Data#>", "_data");
     __data.AttributeName = "<#Data#>";
     AttributeName        = "";
     parent.AddChild(this);
     parent.AddKid(this);
     PexConstructor(parent, readableTail, symbolTail);
 }
Ejemplo n.º 3
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 public stAi4CH()
 {
     PexPreConstructorParameterless();
     _CH1          = Vortex.Connector.IConnectorFactory.CreateINT();
     _CH2          = Vortex.Connector.IConnectorFactory.CreateINT();
     _CH3          = Vortex.Connector.IConnectorFactory.CreateINT();
     _CH4          = Vortex.Connector.IConnectorFactory.CreateINT();
     AttributeName = "";
     PexConstructorParameterless();
 }
Ejemplo n.º 4
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 public stTreeStruct()
 {
     PexPreConstructorParameterless();
     _One                = Vortex.Connector.IConnectorFactory.CreateBOOL();
     _Two                = Vortex.Connector.IConnectorFactory.CreateBOOL();
     _Another            = Vortex.Connector.IConnectorFactory.CreateSTRING();
     _ThisOne            = Vortex.Connector.IConnectorFactory.CreateSTRING();
     _ANumberWouldBeCool = Vortex.Connector.IConnectorFactory.CreateINT();
     _Bools              = new stBools();
     AttributeName       = "";
     PexConstructorParameterless();
 }
 public fbIntValueSimulation()
 {
     PexPreConstructorParameterless();
     _MinValue     = Vortex.Connector.IConnectorFactory.CreateINT();
     _MaxValue     = Vortex.Connector.IConnectorFactory.CreateINT();
     _p1           = Vortex.Connector.IConnectorFactory.CreateINT();
     _p2           = Vortex.Connector.IConnectorFactory.CreateINT();
     _pm           = Vortex.Connector.IConnectorFactory.CreateINT();
     _x0           = Vortex.Connector.IConnectorFactory.CreateINT();
     AttributeName = "";
     PexConstructorParameterless();
 }
 public fbPneumaticActuator()
 {
     PexPreConstructorParameterless();
     _inRetracted        = Vortex.Connector.IConnectorFactory.CreateBOOL();
     _inExtended         = Vortex.Connector.IConnectorFactory.CreateBOOL();
     _outRetract         = Vortex.Connector.IConnectorFactory.CreateBOOL();
     _outExtend          = Vortex.Connector.IConnectorFactory.CreateBOOL();
     __manualRetract     = Vortex.Connector.IConnectorFactory.CreateBOOL();
     __manualExtend      = Vortex.Connector.IConnectorFactory.CreateBOOL();
     __simulatedPosition = Vortex.Connector.IConnectorFactory.CreateINT();
     AttributeName       = "";
     PexConstructorParameterless();
 }
 public fbStation()
 {
     PexPreConstructorParameterless();
     __modeSelector = Vortex.Connector.IConnectorFactory.CreateINT();
     _modeSelector.AttributeName = "<#Select mode#>";
     __modeCurrent = Vortex.Connector.IConnectorFactory.CreateINT();
     _modeCurrent.AttributeName = "<#CurrentMode#>";
     __stepInfo = Vortex.Connector.IConnectorFactory.CreateSTRING();
     _stepInfo.AttributeName    = "<#Step description#>";
     __errorInfo                = Vortex.Connector.IConnectorFactory.CreateSTRING();
     _errorInfo.AttributeName   = "<#Error description#>";
     __components               = new stComponents();
     __components.AttributeName = "<#Components#>";
     __data = new stData();
     __data.AttributeName = "<#Data#>";
     AttributeName        = "";
     PexConstructorParameterless();
 }
Ejemplo n.º 8
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 public stAi4CH(Vortex.Connector.IVortexObject parent, string readableTail, string symbolTail)
 {
     this.@SymbolTail = symbolTail;
     this.@Connector  = parent.GetConnector();
     this.@ValueTags  = new System.Collections.Generic.List <Vortex.Connector.IValueTag>();
     this.@Parent     = parent;
     _humanReadable   = Vortex.Connector.IConnector.CreateSymbol(parent.HumanReadable, readableTail);
     this.Kids        = new System.Collections.Generic.List <Vortex.Connector.IVortexElement>();
     this.@Children   = new System.Collections.Generic.List <Vortex.Connector.IVortexObject>();
     PexPreConstructor(parent, readableTail, symbolTail);
     Symbol        = Vortex.Connector.IConnector.CreateSymbol(parent.Symbol, symbolTail);
     _CH1          = @Connector.Online.Adapter.CreateINT(this, "", "CH1");
     _CH2          = @Connector.Online.Adapter.CreateINT(this, "", "CH2");
     _CH3          = @Connector.Online.Adapter.CreateINT(this, "", "CH3");
     _CH4          = @Connector.Online.Adapter.CreateINT(this, "", "CH4");
     AttributeName = "";
     parent.AddChild(this);
     parent.AddKid(this);
     PexConstructor(parent, readableTail, symbolTail);
 }
Ejemplo n.º 9
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 public stTreeStruct(Vortex.Connector.IVortexObject parent, string readableTail, string symbolTail)
 {
     this.@SymbolTail = symbolTail;
     this.@Connector  = parent.GetConnector();
     this.@ValueTags  = new System.Collections.Generic.List <Vortex.Connector.IValueTag>();
     this.@Children   = new System.Collections.Generic.List <Vortex.Connector.IVortexObject>();
     this.@Parent     = parent;
     _humanReadable   = Vortex.Connector.IConnector.CreateSymbol(parent.HumanReadable, readableTail);
     PexPreConstructor(parent, readableTail, symbolTail);
     Symbol              = Vortex.Connector.IConnector.CreateSymbol(parent.Symbol, symbolTail);
     _One                = @Connector.Online.Adapter.CreateBOOL(this, "", "One");
     _Two                = @Connector.Online.Adapter.CreateBOOL(this, "", "Two");
     _Another            = @Connector.Online.Adapter.CreateSTRING(this, "", "Another");
     _ThisOne            = @Connector.Online.Adapter.CreateSTRING(this, "", "ThisOne");
     _ANumberWouldBeCool = @Connector.Online.Adapter.CreateINT(this, "", "ANumberWouldBeCool");
     _Bools              = new stBools(this, "", "Bools");
     AttributeName       = "";
     PexConstructor(parent, readableTail, symbolTail);
     parent.AddChild(this);
 }
 public fbIntValueSimulation(Vortex.Connector.IVortexObject parent, string readableTail, string symbolTail)
 {
     this.@SymbolTail = symbolTail;
     this.@Connector  = parent.GetConnector();
     this.@ValueTags  = new System.Collections.Generic.List <Vortex.Connector.IValueTag>();
     this.@Parent     = parent;
     _humanReadable   = Vortex.Connector.IConnector.CreateSymbol(parent.HumanReadable, readableTail);
     this.Kids        = new System.Collections.Generic.List <Vortex.Connector.IVortexElement>();
     this.@Children   = new System.Collections.Generic.List <Vortex.Connector.IVortexObject>();
     PexPreConstructor(parent, readableTail, symbolTail);
     Symbol        = Vortex.Connector.IConnector.CreateSymbol(parent.Symbol, symbolTail);
     _MinValue     = @Connector.Online.Adapter.CreateINT(this, "", "MinValue");
     _MaxValue     = @Connector.Online.Adapter.CreateINT(this, "", "MaxValue");
     _p1           = @Connector.Online.Adapter.CreateINT(this, "", "p1");
     _p2           = @Connector.Online.Adapter.CreateINT(this, "", "p2");
     _pm           = @Connector.Online.Adapter.CreateINT(this, "", "pm");
     _x0           = @Connector.Online.Adapter.CreateINT(this, "", "x0");
     AttributeName = "";
     parent.AddChild(this);
     parent.AddKid(this);
     PexConstructor(parent, readableTail, symbolTail);
 }
Ejemplo n.º 11
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 public structWeatherStation(Vortex.Connector.IVortexObject parent, string readableTail, string symbolTail)
 {
     this.@SymbolTail = symbolTail;
     this.@Connector  = parent.GetConnector();
     this.@ValueTags  = new System.Collections.Generic.List <Vortex.Connector.IValueTag>();
     this.@Parent     = parent;
     _humanReadable   = Vortex.Connector.IConnector.CreateSymbol(parent.HumanReadable, readableTail);
     this.Kids        = new System.Collections.Generic.List <Vortex.Connector.IVortexElement>();
     this.@Children   = new System.Collections.Generic.List <Vortex.Connector.IVortexObject>();
     PexPreConstructor(parent, readableTail, symbolTail);
     Symbol       = Vortex.Connector.IConnector.CreateSymbol(parent.Symbol, symbolTail);
     _StationICAO = @Connector.Online.Adapter.CreateSTRING(this, "<#Station name (ICAO)#>", "StationICAO");
     StationICAO.AttributeName   = "<#Station name (ICAO)#>";
     _StationStatus              = @Connector.Online.Adapter.CreateINT(this, "<#Station status#>", "StationStatus");
     StationStatus.AttributeName = "<#Station status#>";
     _DewPoint = @Connector.Online.Adapter.CreateREAL(this, "<#Dew Point#>", "DewPoint");
     DewPoint.AttributeName  = "<#Dew Point#>";
     DewPoint.AttributeUnits = "°C";
     _Pressure = @Connector.Online.Adapter.CreateREAL(this, "<#Pressure#>", "Pressure");
     Pressure.AttributeName  = "<#Pressure#>";
     Pressure.AttributeUnits = "Torr";
     _Temp = @Connector.Online.Adapter.CreateREAL(this, "<#Temperature#>", "Temp");
     Temp.AttributeName         = "<#Temperature#>";
     Temp.AttributeUnits        = "°C";
     _Visibility                = @Connector.Online.Adapter.CreateREAL(this, "<#Visibility#>", "Visibility");
     Visibility.AttributeName   = "<#Visibility#>";
     Visibility.AttributeUnits  = "km";
     _WindHeading               = @Connector.Online.Adapter.CreateUINT(this, "<#Wind heading#>", "WindHeading");
     WindHeading.AttributeName  = "<#Wind heading#>";
     WindHeading.AttributeUnits = "Azimuth";
     _WindSpeed = @Connector.Online.Adapter.CreateREAL(this, "<#Wind speed#>", "WindSpeed");
     WindSpeed.AttributeName  = "<#Wind speed#>";
     WindSpeed.AttributeUnits = "m/s";
     AttributeName            = "";
     parent.AddChild(this);
     parent.AddKid(this);
     PexConstructor(parent, readableTail, symbolTail);
 }
 public fbPneumaticActuator(Vortex.Connector.IVortexObject parent, string readableTail, string symbolTail)
 {
     this.@SymbolTail = symbolTail;
     this.@Connector  = parent.GetConnector();
     this.@ValueTags  = new System.Collections.Generic.List <Vortex.Connector.IValueTag>();
     this.@Parent     = parent;
     _humanReadable   = Vortex.Connector.IConnector.CreateSymbol(parent.HumanReadable, readableTail);
     this.Kids        = new System.Collections.Generic.List <Vortex.Connector.IVortexElement>();
     this.@Children   = new System.Collections.Generic.List <Vortex.Connector.IVortexObject>();
     PexPreConstructor(parent, readableTail, symbolTail);
     Symbol              = Vortex.Connector.IConnector.CreateSymbol(parent.Symbol, symbolTail);
     _inRetracted        = @Connector.Online.Adapter.CreateBOOL(this, "", "inRetracted");
     _inExtended         = @Connector.Online.Adapter.CreateBOOL(this, "", "inExtended");
     _outRetract         = @Connector.Online.Adapter.CreateBOOL(this, "", "outRetract");
     _outExtend          = @Connector.Online.Adapter.CreateBOOL(this, "", "outExtend");
     __manualRetract     = @Connector.Online.Adapter.CreateBOOL(this, "", "_manualRetract");
     __manualExtend      = @Connector.Online.Adapter.CreateBOOL(this, "", "_manualExtend");
     __simulatedPosition = @Connector.Online.Adapter.CreateINT(this, "", "_simulatedPosition");
     AttributeName       = "";
     parent.AddChild(this);
     parent.AddKid(this);
     PexConstructor(parent, readableTail, symbolTail);
 }