Ejemplo n.º 1
0
 public override void Draw(SpriteBatch spriteBatch)
 {
     base.Draw(spriteBatch);
     background.Draw(spriteBatch);
     bg.Draw(spriteBatch);
     ingame.Draw((int)GameStateManager.Instance.dimensions.Y / 2 - 100);
     music.Draw((int)GameStateManager.Instance.dimensions.Y / 2);
     fullscreen.Draw((int)GameStateManager.Instance.dimensions.Y / 2 + 100);
     save.Draw(spriteBatch);
 }
Ejemplo n.º 2
0
        public override void Draw(SpriteBatch spriteBatch)
        {
            SpriteFont spriteFont = GameStateManager.Instance.Content.Load <SpriteFont>("SpriteFonts/Standard");

            base.Draw(spriteBatch);
            stages.Draw(100);
            points.Draw(350);
            wind.Draw(400);
            enemyVelo.Draw(450);
            GameStateManager.Instance.SpriteBatch.Draw(veloMinus, new Vector2(120 + spriteFont.MeasureString("Velocity Drops").X, 450));
            GameStateManager.Instance.SpriteBatch.Draw(veloPlus, new Vector2(140 + spriteFont.MeasureString("Velocity Drops").X, 450));
            ballRadius.Draw(500);
            GameStateManager.Instance.SpriteBatch.Draw(sizeMinus, new Vector2(120 + spriteFont.MeasureString("Ball Radius Drops").X, 500));
            GameStateManager.Instance.SpriteBatch.Draw(sizePlus, new Vector2(140 + spriteFont.MeasureString("Ball Radius Drops").X, 500));

            play.Draw(spriteBatch);
            back.Draw(spriteBatch);
        }