Ejemplo n.º 1
0
        public static void Update()
        {
            if (!Recording) return;

            int distance = 10;

            Vector2 playerPosition = new Vector2(ObjectManager.Me.X, ObjectManager.Me.Y);

            if (Math.Abs(Vector2.Distance(playerPosition, lastWaypoint.Position)) > distance)
            {
                Waypoint newWaypoint = new Waypoint() { Position = playerPosition };
                List<Waypoint> sortWaypoints = WaypointManager.waypoints.FindAll(wp => Vector2.Distance(wp.Position, newWaypoint.Position) <= 12).ToList();

                if (sortWaypoints.Count == 0 || Vector2.Distance(sortWaypoints[0].Position, newWaypoint.Position) > 7)
                {
                    if (lastWaypoint != null) newWaypoint.Connections.Add(lastWaypoint); // Vise Versa

                    newWaypoint.Connections.AddRange(sortWaypoints);

                    WaypointManager.waypoints.Add(newWaypoint);
                }
                else
                {
                    sortWaypoints.RemoveAt(0);
                    sortWaypoints[0].Connections.AddRange(sortWaypoints);

                    lastWaypoint = sortWaypoints[0];
                }
                    lastWaypoint = newWaypoint;

            }
        }
Ejemplo n.º 2
0
 public void DrawWp(Waypoint waypoint)
 {
     if (waypoint == WaypointRecorder.lastWaypoint)
     {
         DrawPoint(Icons.Mob, "", new Vector2(waypoint.Position.X, waypoint.Position.Y));
     }
     else
     {
         DrawPoint(Icons.WP, "", new Vector2(waypoint.Position.X, waypoint.Position.Y));
     }
 }