public override float StartBehavior(EnemyController enemyController, Character character) { if (lookAtPlayer == true) { character.LookAt(character.Target.transform); } character.SetAutoCombo(autoCombo); character.Action(attackController); return(Mathf.Max(0.01f, base.StartBehavior(enemyController, character))); //return base.StartBehavior(enemyController, character); }