Ejemplo n.º 1
0
 public Kernel2D(T[] input, bool horizontal = true, Allocator allocator = Allocator.Persistent)
 {
     Weights = new NativeArray <T>(input, allocator);
     Width   = horizontal ? input.Length : 1;
     Height  = horizontal ? 1 : input.Length;
     Bounds  = new KernelBounds(Width, Height);
 }
Ejemplo n.º 2
0
 public Kernel2D(int width, int height, Allocator allocator = Allocator.Persistent)
 {
     Width   = width;
     Height  = height;
     Bounds  = new KernelBounds(Width, Height);
     Weights = new NativeArray <T>(Width * Height, allocator);
 }
Ejemplo n.º 3
0
        public Kernel2D(T[,] input, Allocator allocator = Allocator.Persistent)
        {
            Width  = input.GetLength(0);
            Height = input.GetLength(1);

            Bounds = new KernelBounds(Width, Height);

            Weights = new NativeArray <T>(Width * Height, allocator);

            var flatIndex = 0;

            for (var y = 0; y < Height; y++)
            {
                for (var x = 0; x < Width; x++)
                {
                    Weights[flatIndex] = input[y, x];
                    flatIndex++;
                }
            }
        }